hxp
2018-11-01 e168d76d7d1f3cb94e2e3e9f6051dc80986fdc01
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -628,11 +628,15 @@
    isRobotNPC = True
    pkDataDict = {}
    conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #参数
    XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCfg('XMZZSpecialNPCRate'))
    XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate'))
    XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2))
    XMZZNPCByLVPowerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange', 2)
    isByLVPower = conWinCnt + 1 in XMZZNPCByLVPowerList #是否按等级表战力来随机范围
    if GameWorld.CanHappen(XMZZSuperNPCRate):
        GameWorld.DebugLog('    筛选对手  超级机器人 XMZZSuperNPCRate=%s' % (XMZZSuperNPCRate))
        pkPlayerID = 2
    
    if not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
    elif not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
        GameWorld.DebugLog('    筛选对手  高级机器人 XMZZSpecialNPCRate=%s' % (XMZZSpecialNPCRate))
        #机器人ID规则: ID从0~n, n不大于机器人ID列表长度, ID越大机器人越高级,根据策划需求自增
        #高级机器人
@@ -690,7 +694,7 @@
                aboveList2.append(playerID)
        GameWorld.DebugLog('    筛选对手 myPower=%s,underList1=%s, aboveList1=%s,underList2=%s, aboveList2=%s' % (myPower, underList1, aboveList1, underList2, aboveList2), myPlayerID)
        if conWinCnt % 5 == 0: #每5个匹配战力低的对手
        if conWinCnt % 5 == 0 or conWinCnt <= IpyGameDataPY.GetFuncCfg('XMZZPKPowerRange', 3): #每5个匹配战力低的对手
            if underList1:
                pkPlayerID = underList1[0]
            elif underList2: