ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -47554,6 +47554,138 @@
#------------------------------------------------------
# B4 22 回合战斗角色死亡 #tagMCTurnFightObjDead
class  tagMCTurnFightObjDead(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ObjID", c_int),
                  ("ObjType", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x22
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x22
        self.ObjID = 0
        self.ObjType = 0
        return
    def GetLength(self):
        return sizeof(tagMCTurnFightObjDead)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 22 回合战斗角色死亡 //tagMCTurnFightObjDead:
                                Cmd:%s,
                                SubCmd:%s,
                                ObjID:%d,
                                ObjType:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ObjID,
                                self.ObjType
                                )
        return DumpString
m_NAtagMCTurnFightObjDead=tagMCTurnFightObjDead()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTurnFightObjDead.Cmd,m_NAtagMCTurnFightObjDead.SubCmd))] = m_NAtagMCTurnFightObjDead
#------------------------------------------------------
# B4 23 回合战斗角色复活 #tagMCTurnFightObjReborn
class  tagMCTurnFightObjReborn(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ObjID", c_int),
                  ("ObjType", c_ubyte),
                  ("HP", c_int),    # 复活后血量,求余亿部分
                  ("HPEx", c_int),    # 复活后血量,整除亿部分
                  ("RebornType", c_ubyte),    # 复活方式:1-灵宠技能复活;2-待扩展
                  ("RebornValue1", c_int),    # 复活方式对应值1,由复活方式决定其值意义
                  ("RebornValue2", c_int),    # 复活方式对应值2
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x23
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x23
        self.ObjID = 0
        self.ObjType = 0
        self.HP = 0
        self.HPEx = 0
        self.RebornType = 0
        self.RebornValue1 = 0
        self.RebornValue2 = 0
        return
    def GetLength(self):
        return sizeof(tagMCTurnFightObjReborn)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 23 回合战斗角色复活 //tagMCTurnFightObjReborn:
                                Cmd:%s,
                                SubCmd:%s,
                                ObjID:%d,
                                ObjType:%d,
                                HP:%d,
                                HPEx:%d,
                                RebornType:%d,
                                RebornValue1:%d,
                                RebornValue2:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ObjID,
                                self.ObjType,
                                self.HP,
                                self.HPEx,
                                self.RebornType,
                                self.RebornValue1,
                                self.RebornValue2
                                )
        return DumpString
m_NAtagMCTurnFightObjReborn=tagMCTurnFightObjReborn()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTurnFightObjReborn.Cmd,m_NAtagMCTurnFightObjReborn.SubCmd))] = m_NAtagMCTurnFightObjReborn
#------------------------------------------------------
# B4 20 回合制战斗状态 #tagMCTurnFightState
class  tagMCTurnFightState(Structure):