ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py
@@ -24,6 +24,7 @@ import PetControl import NPCCommon import SkillShell import TurnAttack import GameObj #--------------------------------------------------------------------- @@ -114,6 +115,8 @@ #宠物死亡 if GameObj.GetHP(curTagPet) <= 0: if TurnAttack.SetKilled(curTagPet): return curTagPetNPCControl = NPCCommon.NPCControl(curTagPet) curTagPetNPCControl.SetKilled()