ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -27,6 +27,7 @@ import NPCCommon import ChNPC import PlayerTJG import TurnAttack #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -115,6 +116,8 @@ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #触发被动buff #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit()) elif TurnAttack.SetKilled(curTagPlayer): pass else: #通知玩家 if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ: