ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -27,6 +27,7 @@
import NPCCommon
import ChNPC
import PlayerTJG
import TurnAttack
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -115,6 +116,8 @@
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        #触发被动buff
        #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
    elif TurnAttack.SetKilled(curTagPlayer):
        pass
    else:
        #通知玩家
        if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ: