ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -29,6 +29,7 @@
import SkillShell
import ChNPC
import GameObj
import TurnAttack
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -110,6 +111,9 @@
        #执行击杀NPC逻辑
        curPlayer = PetControl.GetPetOwner(curPet)  # 宠物主人
        
        if TurnAttack.SetKilled(curTagNPC):
            return
        if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
            return