ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -29,6 +29,7 @@ import SkillShell import ChNPC import GameObj import TurnAttack #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -110,6 +111,9 @@ #执行击杀NPC逻辑 curPlayer = PetControl.GetPetOwner(curPet) # 宠物主人 if TurnAttack.SetKilled(curTagNPC): return if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick): return