ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Pet.py
@@ -26,6 +26,7 @@
import PetControl
import SkillShell
import GameObj
import TurnAttack
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -126,6 +127,8 @@
    
    #宠物死亡
    if GameObj.GetHP(curTagPet) <= 0:
        if TurnAttack.SetKilled(curTagPet):
            return
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()