ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -32,6 +32,7 @@ import SkillShell import ChNPC import GameObj import TurnAttack #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -122,6 +123,8 @@ return if GameObj.GetHP(curTagNormalNPC) <= 0: if TurnAttack.SetKilled(curTagNormalNPC): return if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick): return #执行击杀NPC逻辑