ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -32,6 +32,7 @@
import SkillShell
import ChNPC
import GameObj
import TurnAttack
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -122,6 +123,8 @@
        return
    
    if GameObj.GetHP(curTagNormalNPC) <= 0:
        if TurnAttack.SetKilled(curTagNormalNPC):
            return
        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
            return
        #执行击杀NPC逻辑