ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
@@ -29,6 +29,7 @@
import SkillCommon
import PetControl
import SkillShell
import TurnAttack
import GameObj
#---------------------------------------------------------------------
@@ -138,6 +139,8 @@
    
    #宠物死亡
    if GameObj.GetHP(curTagPet) <= 0:
        if TurnAttack.SetKilled(curTagPet):
            return
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()