ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
@@ -29,6 +29,7 @@ import SkillCommon import PetControl import SkillShell import TurnAttack import GameObj #--------------------------------------------------------------------- @@ -138,6 +139,8 @@ #宠物死亡 if GameObj.GetHP(curTagPet) <= 0: if TurnAttack.SetKilled(curTagPet): return curTagPetNPCControl = NPCCommon.NPCControl(curTagPet) curTagPetNPCControl.SetKilled()