ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
@@ -33,6 +33,7 @@ import SkillShell import ChNPC import GameObj import TurnAttack #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -152,6 +153,9 @@ return if TurnAttack.SetKilled(curTagPlayer): return if curPlayer != None: #执行玩家击杀玩家逻辑 AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick)