ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
@@ -33,6 +33,7 @@
import SkillShell
import ChNPC
import GameObj
import TurnAttack
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -152,6 +153,9 @@
        
        return
        
    if TurnAttack.SetKilled(curTagPlayer):
        return
    if curPlayer != None:
        #执行玩家击杀玩家逻辑
        AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick)