ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -272,8 +272,9 @@
def Attack(attacker, defender, useSkill, tick, skillPercent=10000, skillEnhance=0, attackTime=1, isEnhanceSkill=False):
    global g_skillHurtList
    
    if attacker.GetGameObjType() == IPY_GameWorld.gotNPC:
        #Npc在防一次攻击限制, 防止眩晕时能进行普攻
    #if attacker.GetGameObjType() == IPY_GameWorld.gotNPC:
    #    #Npc在防一次攻击限制, 防止眩晕时能进行普攻
    #玩家也需要判断普攻
        if not OperControlManager.IsObjCanDoAction(attacker,
                                                   ChConfig.Def_Obj_ActState_ServerSkill,
                                                   ChConfig.Def_Action_Attack_Bit):
@@ -1742,8 +1743,7 @@
            GameWorld.DebugLog("击晕CD中! rate=%s,剩余tick=%s" % (rate, remainTick), attacker.GetID())
            return
        attacker.SetDict(ChConfig.Def_PlayerKey_AttrFaintCD, tick)
        GameWorld.DebugLog("触发击晕! rate=%s,tagID=%s" % (rate, defender.GetID()), attacker.GetID())
    GameWorld.DebugLog("可触发击晕! rate=%s,tagID=%s" % (rate, defender.GetID()), attacker.GetID())
    SkillCommon.AddBuffBySkillType(defender, ChConfig.Def_SkillID_AtkerFaint, tick)
    return