| | |
| | | curPlayerPropDict["FinalHurt"] = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害增加
|
| | | curPlayerPropDict["FinalHurtReduce"] = PlayerControl.GetFinalHurtReduce(curPlayer) # 最终固定伤害减少
|
| | | curPlayerPropDict["FinalHurtPer"] = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害百分比
|
| | | curPlayerPropDict["FinalHurtReducePer"] = PlayerControl.GetFinalHurtReducePer(curPlayer) # 最终伤害减少百分比
|
| | | curPlayerPropDict["FinalHurtReducePer"] = GameObj.GetFinalHurtReducePer(curPlayer) # 最终伤害减少百分比
|
| | | curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害
|
| | | curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率
|
| | | curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成
|