| | |
| | | [lambda curObj:PlayerControl.GetNormalHurtPer(curObj), lambda curObj, value:PlayerControl.SetNormalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_NormalHurtPer, 1, 0], # 属性普通攻击加成
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| | | [lambda curObj:PlayerControl.GetFabaoHurt(curObj), lambda curObj, value:PlayerControl.SetFabaoHurt(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurt, 1, 0], # 属性法宝技能增伤
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| | | [lambda curObj:PlayerControl.GetFabaoHurtPer(curObj), lambda curObj, value:PlayerControl.SetFabaoHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurtPer, 1, 0], # 属性法宝技能加成
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| | | [lambda curObj:PlayerControl.GetFinalHurtReducePer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtReducePer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, 1, 0], # 最终伤害减少百分比
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| | | [lambda curObj:GameObj.GetFinalHurtReducePer(curObj), lambda curObj, value:GameObj.SetFinalHurtReducePer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, 1, 0], # 最终伤害减少百分比
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| | | [lambda curObj:PlayerControl.GetLostYinjiTime(curObj), lambda curObj, value:PlayerControl.SetLostYinjiTime(curObj, value), ShareDefine.CDBPlayerRefresh_YinjiTime, 1, 0], # 每X秒自动消失一个印记 毫秒
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| | | [lambda curObj:PlayerControl.GetTheFBSkillsCD(curObj), lambda curObj, value:PlayerControl.SetTheFBSkillsCD(curObj, value), 0, 0, 0], # 减少指定技能组CD XX%
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| | | [lambda curObj:PlayerControl.GetBurnValue(curObj), lambda curObj, value:PlayerControl.SetBurnValue(curObj, value), 0, 0, 0], # 灼烧固定伤害
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