ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_4.py
@@ -20,6 +20,8 @@
import BaseAttack
import ChConfig
import IPY_GameWorld
import ShareDefine
import GameObj
##降低仇恨
# @param attacker 攻击者实例
@@ -58,7 +60,8 @@
        
        #施法者,清空仇恨值
        if attackerID == angryID and attackerType == angryType:
            angryTag.SetAngryValue(int(angryTag.GetAngryValue()*skillPer))
            updAngryValue = int(GameObj.GetAngryValue(angryTag) * skillPer)
            GameObj.SetAngryValue(angryTag, updAngryValue)
            break
    
    #处理技能触发和攻击成功逻辑