ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_4.py
@@ -20,6 +20,8 @@ import BaseAttack import ChConfig import IPY_GameWorld import ShareDefine import GameObj ##降低仇恨 # @param attacker 攻击者实例 @@ -58,7 +60,8 @@ #施法者,清空仇恨值 if attackerID == angryID and attackerType == angryType: angryTag.SetAngryValue(int(angryTag.GetAngryValue()*skillPer)) updAngryValue = int(GameObj.GetAngryValue(angryTag) * skillPer) GameObj.SetAngryValue(angryTag, updAngryValue) break #处理技能触发和攻击成功逻辑