|  |  |  | 
|---|
|  |  |  | Item = curRunAroundRewardNode.GetAttribute("item") | 
|---|
|  |  |  | minLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("minlv"), 0) | 
|---|
|  |  |  | maxLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("maxlv"), 0) | 
|---|
|  |  |  | familyHornor = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("familyhornor"), 0) | 
|---|
|  |  |  | #继承每日奖励,参考设置 | 
|---|
|  |  |  | dayEventRewardData = RunAroundRewardData() | 
|---|
|  |  |  | dayEventRewardData.Exp = Exp | 
|---|
|  |  |  | dayEventRewardData.AddExp = addExp | 
|---|
|  |  |  | dayEventRewardData.Money = Money | 
|---|
|  |  |  | dayEventRewardData.Item = Item | 
|---|
|  |  |  | dayEventRewardData.PlayerFamilyHornor = familyHornor | 
|---|
|  |  |  | allRunAround.Rewards[(minLV, maxLV)] = dayEventRewardData | 
|---|
|  |  |  | if minLV < allRunAround.MinLV: | 
|---|
|  |  |  | allRunAround.MinLV = minLV | 
|---|