ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -42,7 +42,7 @@
from types import IntType
import time
import json
import cPickle
#---------------------------------------------------------------------
#年月日时间格式
@@ -1121,20 +1121,20 @@
        recMapID = universalRecData.GetValue1()
        if recMapID == mapID:
            findRecData = universalRecData
        fbOpenRecord[recMapID] = json.loads(universalRecData.GetStrValue1())
        fbOpenRecord[recMapID] = cPickle.loads(universalRecData.GetStrValue1())
        
    if not findRecData:
        findRecData = recTypeListData.AddRec()
        findRecData.SetValue1(mapID)
        findRecData.SetStrValue1(json.dumps([curDayStr], ensure_ascii=False))
        findRecData.SetStrValue1(cPickle.dumps([curDayStr], 2))
        fbOpenRecord[mapID] = [curDayStr]
    else:
        recordList = json.loads(findRecData.GetStrValue1())
        recordList = cPickle.loads(findRecData.GetStrValue1())
        if curDayStr not in recordList:
            recordList.append(curDayStr)
            if len(recordList) > 3: #只存最近3次
                del recordList[0]
            findRecData.SetStrValue1(json.dumps(recordList, ensure_ascii=False))
            findRecData.SetStrValue1(cPickle.dumps(recordList, 2))
            fbOpenRecord[mapID] = recordList
        else:
            return
@@ -1150,7 +1150,7 @@
    for index in range(recTypeListData.Count()):
        universalRecData = recTypeListData.At(index)
        recMapID = universalRecData.GetValue1()
        recordList = json.loads(universalRecData.GetStrValue1())
        recordList = cPickle.loads(universalRecData.GetStrValue1())
        fbOpenRecord[recMapID] = recordList
    return fbOpenRecord