ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -32,7 +32,7 @@
import random
import copy
import json
import cPickle
'''
1. 仙盟改名
@@ -80,8 +80,8 @@
def SetBatRecFamilyNameA(recData, familyNameA): return recData.SetStrValue1(familyNameA)
def GetBatRecFamilyNameB(recData): return recData.GetStrValue2()
def SetBatRecFamilyNameB(recData, familyNameB): return recData.SetStrValue2(familyNameB)
def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else json.loads(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...]
def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(json.dumps(dissFamilyIDList, ensure_ascii=False))
def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else cPickle.loads(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...]
def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(cPickle.dumps(dissFamilyIDList, 2))
''' 王者仙盟
value1        家族ID