| | |
| | | import ChConfig
|
| | | import datetime
|
| | | import GameWorld
|
| | | import ReadChConfig
|
| | | import PlayerControl
|
| | | import ShareDefine
|
| | | #import PlayerExam
|
| | | import PlayerDBGSEvent
|
| | | #import PlayerManorWar
|
| | | #import GameWorldShopItem
|
| | | #import GameWorldActionTeHui
|
| | | import GameWorldAverageLv
|
| | | import CrossRealmPK
|
| | | import GameWorldFamilyWar
|
| | | import PlayerFamilyParty
|
| | |
| | | import PlayerXMZZ
|
| | | import PlayerFamilySWRH
|
| | | import GameWorldBoss
|
| | | import PlayerFamilyRedPacket
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerUniversalGameRec
|
| | | import GameWorldAverageLv
|
| | | import GameWorldProcess
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | |
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
|
| | | if ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData, curPlayer)
|
| | | # 节日红包活动进行中
|
| | | if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
|
| | | if ipyData:
|
| | | PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
|
| | | # 幸运鉴宝活动进行中
|
| | | if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
|
| | | PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
|
| | | return
|
| | |
|
| | | def SendMapServerOperationActionState():
|
| | |
| | | if not activityIpyData or (isActivity and not isEnd):
|
| | | activityIpyData = ipyData
|
| | | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
|
| | | if actName == ShareDefine.OperationActionName_LoginAward:
|
| | | #活动每天的世界等级
|
| | | activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
|
| | |
|
| | | if startDayDate <= curDateTime < endDayDate:
|
| | | dayIndex = 0
|
| | |
| | |
|
| | | dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
|
| | | curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
|
| | | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | |
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerNewFairyCeremony.ResetNewFairyCeremony()
|
| | | |
| | | elif actName == ShareDefine.OperationActionName_FeastRedPacket:
|
| | | #重置节日红包
|
| | | if ipyData:
|
| | | PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
|
| | | elif actName == ShareDefine.OperationActionName_FlashSale:
|
| | | #限时抢购重置购买次数 本次活动每场不能重复
|
| | | #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | PlayerStore.ResetFlashSaleBuyCnt(ipyData)
|
| | |
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
|
| | |
| | | elif actName == ShareDefine.OperationActionName_RealmPoint:
|
| | | if isReload and ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData)
|
| | | elif actName == ShareDefine.OperationActionName_FlashSale:
|
| | | if ipyData and preState != state:
|
| | | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
|
| | | elif actName == ShareDefine.OperationActionName_FeastRedPacket:
|
| | | if isReload and ipyData:
|
| | | PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
|
| | |
|
| | | #通知Mapserver,设置字典
|
| | | #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
|
| | |
| | | # 获取本日待处理的日常活动信息
|
| | | key = "TodayDailyActionInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | loadSign = [openServerDay, isMixServer, mixServerDay]
|
| | | TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | | todayActionInfo = []
|
| | |
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
|
| | | GameWorld.Log("===== 加载今天日常活动信息 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
|
| | |
|
| | | customDailyIDList = []
|
| | | dailyTimeInfoList = []
|
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本周定制的开服日常活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = []
|
| | | todayCustomIDList = []
|
| | | for customIpyData in customIpyDataList:
|
| | |
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom = True
|
| | | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
|
| | | customType = 1
|
| | | dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的开服日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
|
| | | elif isMixServer and mixServerDay <= maxCustomServerDayMix:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustomMix", mixServerDay)
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 今天定制的合服日常活动条数: %s" % len(customIpyDataList))
|
| | | for customIpyData in customIpyDataList:
|
| | | dataID = customIpyData.GetID()
|
| | | dailyID = customIpyData.GetDailyID()
|
| | | if dailyID not in customDailyIDList:
|
| | | customDailyIDList.append(dailyID)
|
| | | customType = 2
|
| | | dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
|
| | | GameWorld.Log(" 今天定制的合服日常活动ID列表: %s" % (customDailyIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
|
| | |
|
| | |
| | | GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
|
| | | continue
|
| | | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
|
| | | dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
|
| | | customType = 0
|
| | | dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
|
| | |
|
| | | GameWorld.Log(" -----------------------")
|
| | | for isCustom, openTimeList, ipyData in dailyTimeInfoList:
|
| | | for customType, openTimeList, ipyData in dailyTimeInfoList:
|
| | | dailyID = ipyData.GetDailyID()
|
| | | notifyInfoDict = ipyData.GetNotifyInfo()
|
| | |
|
| | |
| | | notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
|
| | |
|
| | | todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
|
| | | GameWorld.Log(" 增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
|
| | |
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕!")
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | |
| | | FBStateEndTimeNotResetIDList.append(dataID)
|
| | | FBStateEndTimeNotResetIDList.sort()
|
| | |
|
| | | # 加载定制表
|
| | | # 加载开服定制表
|
| | | customStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
|
| | |
| | | FBStateEndTimeNotResetCustomIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomIDList.sort()
|
| | |
|
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
|
| | | # 加载合服定制表
|
| | | customMixStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | openMixDay = customIpyData.GetMixServerDay()
|
| | | startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
|
| | | endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
|
| | | startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
|
| | | startTimeList.append([openMixDay, startHour, startMinute])
|
| | | endTimeDict[dataID] = [openMixDay, endHour, endMinute]
|
| | | customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
|
| | | |
| | | FBStateEndTimeNotResetCustomMixIDList = []
|
| | | for dataMapID, timeInfo in customMixStateTimeDict.items():
|
| | | startTimeList, endTimeDict = timeInfo
|
| | | for dataID, endTime in endTimeDict.items():
|
| | | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
|
| | | if endTime in startTimeList:
|
| | | FBStateEndTimeNotResetCustomMixIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomMixIDList.sort()
|
| | | |
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
|
| | | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
|
| | | GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | GameWorld.Log(" 不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | GameWorld.Log(" 不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
|
| | | return notResetIDList
|
| | |
|
| | | def __GetTodayFBStateTimeInfo():
|
| | | key = "TodayFBStateTimeInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | loadSign = [openServerDay, isMixServer, mixServerDay]
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | |
| | | return []
|
| | |
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
|
| | | GameWorld.Log("===== 加载今天副本状态时间表 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | |
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本周定制的开服副本活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = [] # 本周定制的数据表ID
|
| | | todayCustomIDList = [] # 今天定制的数据表ID
|
| | | for customIpyData in customIpyDataList:
|
| | |
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
|
| | | customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | | GameWorld.Log(" 本周定制的开服副本表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的开服副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
|
| | | elif isMixServer and mixServerDay <= maxCustomServerDayMix:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustomMix", mixServerDay)
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本日定制的合服副本活动条数: %s" % len(customIpyDataList))
|
| | | for customIpyData in customIpyDataList:
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | if dataMapID not in customMapIDList:
|
| | | customMapIDList.append(dataMapID)
|
| | | customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | | GameWorld.Log(" 本日定制的合服副本地图列表: %s" % (customMapIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
|
| | |
|
| | |
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
|
| | | continue
|
| | | # 暂不支持跨天的活动
|
| | | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | if curWeekDay != startWeekDay:
|
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" |
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" |
| | | % (dataID, dataMapID, curWeekDay, startWeekDay))
|
| | | continue
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | |
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕!")
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | def Dispose_FBStateTime():
|
| | | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
|
| | |
|
| | |
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | curDateTime = GameWorld.GetServerTime()
|
| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
|
| | |
|
| | | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
|
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | # % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
|
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
|
| | |
|
| | | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | dataID = ipyData.GetID()
|
| | | dataMapID = ipyData.GetDataMapID()
|
| | | GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
|
| | | #GameWorld.DebugLog(" customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
|
| | | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
|
| | | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
|
| | | # 星期配置0代表每天
|
| | |
| | | #GameWorld.DebugLog(" 当前是开始时间!")
|
| | | # 是结束时间
|
| | | elif curTimeWHM == endTimeWHM:
|
| | | if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
|
| | | if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
|
| | | or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
|
| | | or (not customType and dataID not in FBStateEndTimeNotResetIDList):
|
| | | isReset = True
|
| | | #GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
|
| | | # 结束时间是下周
|
| | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
|
| | | return
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数
|
| | | # @param tick 当前时间 |
| | | # @return None
|
| | | def Dispose_Action_GoOn_ByDay(tick):
|
| | | #已固定在每整分钟触发,故暂不需要时间间隔控制
|
| | | #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
|
| | | # #间隔未到
|
| | | # return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | Dispose_ActionGoOnByDayKey()
|
| | | return
|
| | |
|
| | | ## 当前时间与指定时间比较
|
| | | # @param curTime 当前服务器时间
|
| | | # @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
|
| | |
| | | # @return 返回值无意义
|
| | | # @remarks
|
| | | def __DoLogic_GameServer_ActionState(dictName, isOpen):
|
| | | #===============================================================================================
|
| | | # #领地争夺战
|
| | | # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
|
| | | # PlayerManorWar.ManorWar_ChangeState(isOpen)
|
| | | # #答题活动
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
|
| | | # PlayerExam.Exam_ChangeState(isOpen)
|
| | | # #特惠活动
|
| | | # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
|
| | | # GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
|
| | | # #商店状态变更
|
| | | # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
|
| | | # GameWorldShopItem.OnShopStateChange(dictName, isOpen)
|
| | | #===============================================================================================
|
| | | |
| | | #仙盟宴会
|
| | | if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
|
| | | PlayerFamilyParty.FamilyPartyStateChange(isOpen)
|
| | |
| | | return
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | ## 根据活动开启的活动事件OnDay
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ActionByDayKeyOnDay():
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
|
| | | startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
|
| | | # 不是循环阶段 |
| | | if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
|
| | | GameWorld.Log("没有正式进入周期循环,不处理!")
|
| | | return
|
| | | |
| | | Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
|
| | | Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
|
| | | |
| | | # 强制更新一次世界等级
|
| | | GameWorldAverageLv.OpenWorldAverageLv()
|
| | | |
| | | repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
|
| | | repeatOrder = "" if not repeatOrder else str(repeatOrder)
|
| | | preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
|
| | | preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
|
| | | worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
|
| | | GameWorld.Log(" startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" |
| | | % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
|
| | | |
| | | # 开始循环
|
| | | if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
|
| | | repeatOrder = ""
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | repeatOrder = "%s%s" % (repeatOrder, i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 开始循环, 生成循环编号顺序: %s" % repeatOrder)
|
| | | |
| | | # 还没全部开始循环,则判断是否有动态新插入的循环
|
| | | elif len(repeatOrder) < len(repeatList):
|
| | | GameWorld.Log(" 还没全部开始循环,判断是否有动态新插入的循环..")
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | if str(i) in repeatOrder: # 已经在循环里的不处理
|
| | | continue
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | |
| | | # 插入新循环
|
| | | if preRepeatNum in repeatOrder:
|
| | | insertIndex = repeatOrder.index(preRepeatNum)
|
| | | repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
|
| | | else:
|
| | | repeatOrder = str(i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
|
| | | break
|
| | | |
| | | if not repeatOrder:
|
| | | GameWorld.Log(" 没有可循环的活动!")
|
| | | return
|
| | | |
| | | # 进入下一天循环编号
|
| | | if preRepeatNum and preRepeatNum in repeatOrder:
|
| | | nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
|
| | | nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
|
| | | else:
|
| | | nextRepeatIndex = 0
|
| | | nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
|
| | | if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
|
| | | GameWorld.Log(" 下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
|
| | | return
|
| | | |
| | | GameWorld.Log(" 过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | nextRepeatDict = repeatList[nextRepeatNum - 1][1]
|
| | | for dictName, signID in nextRepeatDict.items():
|
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog(" 已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | | |
| | | # 默认当前的0点开始到当天的23点59分
|
| | | curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
|
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数key
|
| | | # @param None
|
| | | # @return None
|
| | | def Dispose_ActionGoOnByDayKey():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GameWorld.DebugLog("处理特惠状态信息...")
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
|
| | | |
| | | if not isMixServer:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
|
| | | else:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 按天开启可循环活动检查
|
| | | # @param controlList: |
| | | # @return: None
|
| | | def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
|
| | | curTime = GameWorld.GetServerTime()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for goOnControl in goOnList:
|
| | | beginDay, beginH, beginM = goOnControl[0]
|
| | | endDay, endH, endM = goOnControl[1]
|
| | | if curDay < beginDay or curDay > endDay:
|
| | | #活动不在这一时间段
|
| | | #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" |
| | | # % (curDay,beginDay,endDay))
|
| | | continue
|
| | | |
| | | dictName = goOnControl[2] # 字典名
|
| | | signID = goOnControl[3] # 标记
|
| | | |
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | |
|
| | | beginTime = ['-', '-', '-', '-', beginH, beginM]
|
| | | endTime = ['-', '-', '-', '-', endH, endM]
|
| | | #还没开始
|
| | | if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
|
| | | #GameWorld.DebugLog("还没开始...")
|
| | | continue
|
| | | |
| | | #已经结束
|
| | | if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
|
| | | #GameWorld.DebugLog("已经结束...")
|
| | | continue
|
| | | |
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | | def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | # 计算开始及结束日期
|
| | | beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | actionID = int(time.time())
|
| | | GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' |
| | | % (dictName, signID, beginTime, endTime, actionID))
|
| | | |
| | | #潜规则:在ChConfig活动相关设置中,提取了字典名
|
| | | gameWorld.SetDict(dictName, signID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
|
| | | # 标记活动唯一id
|
| | | actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
|
| | | gameWorld.SetDict(actionIDKey, actionID)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
|
| | | GameWorld.SendMapServerMsgEx(dictName, signID)
|
| | | |
| | | #处理GameServer活动逻辑
|
| | | __DoLogic_GameServer_ActionState(dictName, signID)
|
| | | return
|
| | |
|
| | | ## 获取开启结束时间
|
| | | # @param tick |
| | | # @return None
|
| | | def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | beginDiffDays = max(0, curDay - beginDay)
|
| | | beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
|
| | | beginDateTimeStr = str(beginDateTime).split(".")[0]
|
| | | beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
|
| | | beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | endDiffDays = max(0, endDay - curDay)
|
| | | endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
|
| | | endDateTimeStr = str(endDateTime).split(".")[0]
|
| | | endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
|
| | | endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | | return beginTimeNum, endTimeNum
|
| | |
|
| | |
|