xdh
2019-06-20 e2539a2e16790732960eb13c4b1b575cee3de446
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -916,17 +916,9 @@
        if not GameFuncComm.GetFuncCanUse(atkPlayer, funcID):
            PlayerControl.NotifyCode(atkPlayer, funcSysMark)
            return
    hasKillCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%index, 0)
    itemAddKillCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%index, 0)
    killLimitPrivilege = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 4, {}).get(index, 0)
    if killLimitPrivilege:
        limitCnt = PlayerVip.GetPrivilegeValue(atkPlayer, killLimitPrivilege)
    else:
        limitCnt = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {}).get(index, 0)
    canKillCnt, limitCnt = GetBossCanKillRemainCnt(atkPlayer, index)
    
    if hasKillCnt >= limitCnt + itemAddKillCnt:
    if canKillCnt <= 0:
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
        #    return True
@@ -939,6 +931,16 @@
        return False
    return True
def GetBossCanKillRemainCnt(curPlayer, funcIndex):
    #获取BOSS剩余可击杀数量与最大数量
    hasKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%funcIndex, 0)
    itemAddKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%funcIndex, 0)
    killLimitPrivilege = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 4, {}).get(funcIndex, 0)
    if killLimitPrivilege:
        limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, killLimitPrivilege)
    else:
        limitCnt = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {}).get(funcIndex, 0)
    return max(0, limitCnt + itemAddKillCnt - hasKillCnt), limitCnt
def CheckAttackNPCByCnt(attacker, defender, isNotify=True):
    ''' 判断当日攻击该NPC次数是否已满 '''