| | |
| | | #---------------------------------------------------------------------
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| | |
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| | | import GameWorld
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| | | import GameWorship
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import GameWorldArena
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| | | import ChPyNetSendPack
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| | | import ChGameToMapPyPack
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| | | import PlayerFBHelpBattle
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| | | import GameWorldSkyTower
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| | | import CrossChampionship
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| | | import CrossBattlefield
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| | | import PyGameDataStruct
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| | | import IpyGameDataPY
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| | | import PyDataManager
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| | | import ShareDefine
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| | | import ChConfig
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| | |
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| | | import json
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| | |
| | | return True
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| | |
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| | | if CrossChampionship.IsChampionshipPlayer(playerID):
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| | | return True
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| | | |
| | | if GameWorship.IsWorshipPlayer(playerID):
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| | | return True
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| | | |
| | | if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
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| | | return True
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| | |
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| | | SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
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| | |
| | | if curBillboard.FindByID(playerID):
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| | | return True
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| | |
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| | | #跨服榜单上的默认保留
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| | | if GameWorld.IsCrossServer():
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| | | billboardMgr = PyDataManager.GetCrossBillboardManager()
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| | | for billboardType in ShareDefine.CrossBillboardTypeList:
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| | | groupList = billboardMgr.GetBillboardGroupList(billboardType)
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| | | for billboardType, groupValue1, groupValue2 in groupList:
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| | | billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
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| | | if billboardObj.FindByID(playerID):
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| | | return True
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| | | |
| | | return False
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| | |
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| | | def DelOutofTimeViewCacheData():
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| | |
| | |
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| | | def GetCachePropDataDict(curCache):
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| | | ## 获取缓存基础属性字典信息
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| | | if not curCache:
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| | | return {}
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| | | if not hasattr(curCache, "PropDataDict"):
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| | | curCache.PropDataDict = {}
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| | | if not curCache.PropDataDict and curCache.PropData:
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| | |
| | | # WORD ItemDataSize1;
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| | | # char ItemData1[ItemDataSize1]; //1阶装备数据
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| | | # ... ...
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| | | # WORD ItemDataSize15;
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| | | # char ItemData15[ItemDataSize15];
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| | | # WORD ItemDataSize20;
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| | | # char ItemData20[ItemDataSize20];
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| | | #};
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| | | def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
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| | | playerID = curPackData.PlayerID
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| | |
| | | return
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| | | curCache.LV = curPackData.PlayerLV
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| | | curCache.OffTime = curPackData.OffTime
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| | | if isLogout:
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if curPlayer:
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| | | curCache.GeTuiID = curPlayer.GetGeTuiClientID()
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| | | curCache.GeTuiIDSize = len(curCache.GeTuiID)
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| | | |
| | | |
| | | curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
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| | | curCache.PropData = curPackData.PropData
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| | | curCache.PropDataSize = curPackData.PropDataSize
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| | |
| | | #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
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| | |
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| | | # 装备数据存储,不保存装备数据的话则清空
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| | | for classLV in xrange(1, 15 + 1):
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| | | for classLV in xrange(1, 20 + 1):
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| | | if not isSaveAll:
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| | | itemDataSize = 0
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| | | itemData = ""
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| | |
| | | # DWORD PlayerID; //玩家ID
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| | | # DWORD FindPlayerID; //要查询的玩家ID
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| | | # BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
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| | | # BYTE CallMap; //是否需要通知地图
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| | | #};
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| | | def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
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| | | findPlayerID = curPackData.FindPlayerID
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| | | equipClassLV = curPackData.EquipClassLV
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| | | callMap = curPackData.CallMap
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| | | curCache = FindViewCache(findPlayerID)
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| | | if not curCache:
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| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
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| | | if callMap:
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| | | sendPack = ChGameToMapPyPack.tagGMPlayerCache()
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| | | sendPack.PlayerID = curPlayer.GetPlayerID()
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| | | sendPack.FindPlayerID = findPlayerID
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| | | sendPack.PropData = ""
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| | | sendPack.PropDataSize = len(sendPack.PropData)
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| | | sendPack.PlusData = ""
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| | | sendPack.PlusDataSize = len(sendPack.PlusData)
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| | | NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) |
| | | return
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| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV)
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| | | if callMap:
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| | | sendPack = ChGameToMapPyPack.tagGMPlayerCache()
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| | | sendPack.PlayerID = curPlayer.GetPlayerID()
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| | | sendPack.FindPlayerID = findPlayerID
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| | | sendPack.PropData = curCache.PropData
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| | | sendPack.PropDataSize = len(sendPack.PropData)
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| | | sendPack.PlusData = curCache.PlusData
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| | | sendPack.PlusDataSize = len(sendPack.PlusData)
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| | | NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) |
| | | return
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| | |
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| | | def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
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| | |
| | | answerPack.RealmLV = 1
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| | | answerPack.OnlineType = ChConfig.Def_Offline
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| | | answerPack.ServerGroupID = 0
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| | | answerPack.Face = 0
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| | | else:
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| | | cacheDict = GetCachePropDataDict(curCache)
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| | | answerPack.PlayerID = clientPack.PlayerID
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| | |
| | | answerPack.LV = cacheDict["LV"]
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| | | answerPack.RealmLV = cacheDict["RealmLV"]
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| | | answerPack.OnlineType = ChConfig.Def_Offline
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| | | answerPack.Face = cacheDict.get("Face", 0)
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| | |
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| | | if GameWorld.IsCrossServer():
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| | | answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
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| | |
| | | answerPack.OnlineType = ChConfig.Def_Online
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| | | answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
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| | | answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
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| | | answerPack.Face = tagPlayer.GetFace()
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| | |
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | NetPackCommon.SendFakePack(curPlayer, answerPack)
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