ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -166,10 +166,9 @@
Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo"  # 仙盟联赛对战仙盟信息
Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID"  # 仙盟联赛上次冠军仙盟ID
Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount"  # 仙盟boss开启次数
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity"  # 仙盟宴会地图成员增加仙盟活跃令
Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo"  # 仙盟阵法数据
Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem"  # 添加仙盟拍品
Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem"  # 添加系统拍品
@@ -286,6 +285,12 @@
OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动
OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
OperationActionName_BossTrial = "ActBossTrial" # Boss历练
OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
OperationActionName_ActTask = "ActTask" # 活动任务
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -305,6 +310,9 @@
                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
                           OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
                           OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                           OperationActionName_BuyOne, OperationActionName_BossTrial,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
@@ -328,21 +336,26 @@
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
                                   OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                                   OperationActionName_BuyOne, OperationActionName_BossTrial,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   ]
#跨服运营活动表名定义
CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy]
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
ActKey_StateJoin = "StateJoin" # 活动某些功能可参与状态 0-还不可参与, >0可参与,一般可参与时该状态等于state
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_ActNum = "ActNum" # 活动分组编号
ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天
@@ -354,6 +367,13 @@
ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#活动参与状态
(
ActStateJoin_None, # 参与前或未开启 0
ActStateJoin_Start, # 开启参与中 1
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -394,7 +414,9 @@
    Def_ViewExpType_SysEx,                  #系统给经验-不需要展示倍率 用来区别于类型0 7
    Def_ViewExpType_LYZS,                   #烈焰战神 特殊特效 8
    Def_ViewExpType_Activity,               #活跃吸纳 9
) = range(0, 10)
    Def_ViewExpType_Chuangong,              #传功经验10
    Def_ViewExpType_Guaji,                  #挂机收益11
) = range(0, 12)
#物品相关操作类型
@@ -423,7 +445,8 @@
    Def_mitRuneCompound,      # 符印合成
    Def_mitGatherSoulCompound,# 聚魂合成
    Def_mitGatherSoulDecompose,# 聚魂分解
) = range(1, 25)
    Def_mitCutTreeEquipOP,    # 砍树装备操作
) = range(1, 26)
#---写死的技能ID---
Def_SkillID_AutoTruck = 62220   # 自动运镖buff
@@ -684,6 +707,24 @@
Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
Def_Effect_ComboDefRate = 210 # 抗连击概率
Def_Effect_AtkBackRate = 211 # 反击概率
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
Def_Effect_SuckHPPer = 213 # 吸血比率
Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
Def_Effect_CurePer = 215 # 强化治疗
Def_Effect_CureDefPer = 216 # 弱化治疗
Def_Effect_PetStrengthenPer = 217 # 强化灵兽
Def_Effect_PetWeakenPer = 218 # 弱化灵兽
Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -785,9 +826,14 @@
    Def_BT_CharmTotal, #魅力总榜 30
    Def_BT_CharmWeek, #魅力周榜
    Def_BT_CharmDay, #魅力日榜
    Def_BT_BossTrialSubmit,                   #提交boss凭证榜 (boss历练活动)
    Def_BT_AlineInvade,                       #异兽入侵
    Def_BT_BossTrialSubmitBak,                #提交boss凭证榜 (boss历练活动 - 上一期) 35
    Def_BT_BossTrialSubmitFamily,             #提交boss凭证仙盟榜 (boss历练活动)
    Def_BT_BossTrialSubmitFamilyBak,          #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
    
    Def_BT_Max, #排行榜最大类型
) = range(0, 32 + 2)
) = range(0, 37 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -801,7 +847,19 @@
Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜  153
Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜  154
Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名  155
) = range(150, 155 + 1)
Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜  156
Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜  157
Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜  158
Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期  159
Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜  160
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
) = range(150, 161 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
                               Def_CBT_BossTrialSubmit:1000,
                               Def_CBT_BossTrialSubmitBak:1000,
                               }
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -813,7 +871,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
                             Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay, Def_BT_AlineInvade
                             ]
##---比率---
@@ -1044,7 +1102,28 @@
CDBPlayerRefresh_BTGMPoint, # BT版GM令  240
CDBPlayerRefresh_GuShenMoney, # 古神币  241
CDBPlayerRefresh_GongdePoint, # 功德点  242
) = range(146, 243)
CDBPlayerRefresh_CashPoint, # 现金点  243
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
) = range(146, 264)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1068,6 +1147,24 @@
TYPE_Price_BTGMPoint = 33    # BT版GM令
TYPE_Price_GuShenMoney = 34    # 古神币
TYPE_Price_GongdePoint = 35    # 功德点
TYPE_Price_CashPoint = 36    # 现金点
TYPE_Price_JiYuan = 37    # 机缘币
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
                 39:"成就积分", 41:"仙桃", 42:"灵玉", 43:"凭证积分", 44:"聚魂精华", 99:"代币"
                 }
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
@@ -1096,6 +1193,11 @@
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -1145,6 +1247,8 @@
GameFuncID_FaQi = 199           # 法器
GameFuncID_LianTi = 207         # 炼体
GameFuncID_Championship = 210   # 排位
GameFuncID_MineArea = 227       # 福地
GameFuncID_Guaji = 228          # 挂机
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
@@ -1217,7 +1321,23 @@
Def_Weapon_Dual_Hands,  # 双持(左右手可互换)
) = range(3)
#玩家通用信息记录类型
#膜拜类型
Def_WorshipTypeList = (
                       Def_WorshipType_ServerNaming, # 服务器冠名 1
                       Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
                       ) = range(1, 1 + 2)
#跨服膜拜类型
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship]
#玩家记录类型
Def_PlayerRecTypeList = (
                         Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
                         Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
                         Def_PlayerRecType_PayCoin, # 代币记录 3
                         ) = range(1, 1 + 3)
#通用信息记录类型
Def_UniversalGameRecTypeList = (
                                Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
                                Def_UniversalGameRecType_HijackTruck,   # 劫镖1
@@ -1313,12 +1433,14 @@
                      Def_ActionType_LeaderImpeachTime,  # 族长下线了多久5
                      Def_ActionType_FamilyBossFB,    #记录家族boss副本信息6
                      Def_ActionType_FamilyStore,    #记录战盟仓库操作记录7
                      Def_ActionType_XXX8,    #8
                      Def_ActionType_FamilyZhenfa,    #仙盟阵法8
                      Def_ActionType_XXX9,    #9
                      Def_ActionType_XXX10,    #10
                      Def_ActionType_OfficerModelEquip,    #记录家族有职位的成员模型装备信息11
                      Def_ActionType_FamilyEvent,    #记录家族事件12
                      ) = range(0, 13)
                      Def_ActionType_BossTrialSubmit,    #boss凭证提交 13
                      Def_ActionType_FamilyCTGAssist,    #仙盟充值协助活动 14
                      ) = range(0, 15)
# 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1
# 通用:time-时间;name-玩家;value1-事件类型
@@ -1457,6 +1579,9 @@
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # 逐鹿万界结算信息
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward"  # 跨服boss历练仙盟奖励结算
CrossServerMsg_Worship = "Worship"  # 膜拜信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1493,6 +1618,7 @@
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
@@ -1527,6 +1653,8 @@
Def_IudetMapLoaction = 15  # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17  # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19  # 物品传奇属性值列表
Def_IudetBaseAttrID = 21  # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
Def_IudetBaseAttrValue = 23  # 物品基础属性值列表
Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
@@ -1544,6 +1672,7 @@
Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
Def_IudetCancelUseLimit = 20  # 物品取消使用限制
Def_IudetItemLV = 22  # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
Def_IudetSource = 24  # 物品来源
Def_IudetSuiteLV = 30  # 套装等级
Def_IudetHasOpenCnt = 32  # 物品累积开启次数
@@ -1563,9 +1692,13 @@
Def_IudetPet_State = 204  # 当前状态, 对应 Def_PetStateList
Def_IudetPet_QualityLV = 206  # 品质
Def_IudetPet_Exp = 208  # 经验
Def_IudetPet_Star = 210  # 星级
Def_IudetPet_Skill = 201  # 技能列表
Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
# 以下为自定义的设置物品属性key
Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
# 宠物物品数据状态
@@ -1597,7 +1730,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 32
Def_MFPType_Max = 34
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1630,6 +1763,8 @@
Def_MFPType_Enchant, # 附魔 28
Def_MFPType_Gubao, # 古宝 29
Def_MFPType_Shentong, # 神通 30
Def_MFPType_FamilyZhenfa, # 阵法 31
Def_MFPType_GatherTheSoul, # 聚魂新 32
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)
@@ -1739,7 +1874,8 @@
DailyActionID_Arena, # 竞技场 33
DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
DailyActionID_CrossBattlefield, # 跨服战场 35
) = range(1, 35 + 1)
DailyActionID_FamilySit, # 跨服战场 36
) = range(1, 36 + 1)
# 跨服每日活动编号定义, 从150开始
CrossDailyActionIDList = (
@@ -1911,7 +2047,24 @@
SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次  161
SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次  162
SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次  163
) = range(1, 164)
SuccType_ActivityPlace, # 活跃放置x次 164
SuccType_UseStoveByType, # 使用丹药X枚 165
SuccType_Arena, # 参与竞技场x次 166
SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167
SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168
SuccType_EquipPlusClass, # X阶装备强化总等级X级 169
SuccType_EquipStarClass, # X阶装备升星总等级X星 170
SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171
SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172
SuccType_EquipPlusTotal, # 全身强化总等级X级 173
SuccType_EquipStarTotal, # 全身升星总星数X星 174
SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
SuccType_CrossPK, # 跨服PK x次  176
SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
SuccType_PassAdventure, #通关冒险 178
SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
SuccType_GatherTheSoulLV, #聚魂总等级x 180
) = range(1, 181)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
@@ -1923,7 +2076,7 @@
UnDownCheckSuccessTypeList = [
                              SuccType_GodWeapon,
                              SuccType_MainTaskNode,SuccType_PassWagicWeapon,
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_Collect,SuccType_DogzBattle,
@@ -1941,6 +2094,11 @@
                                  SuccType_EquipPlus:[0], # 阶不向下适配
                                  SuccType_EquipWash:[0], # 阶不向下适配
                                  SuccType_EquipStar:[0], # 阶不向下适配
                                  SuccType_EquipPlusClass:[0], # 阶不向下适配
                                  SuccType_EquipStarClass:[0], # 阶不向下适配
                                  SuccType_EquipStoneClass:[0], # 阶不向下适配
                                  SuccType_EquipWashClass:[0], # 阶不向下适配
                                  SuccType_GatherTheSoulColor:[0], # 品质不向下适配
                                  }
#传进来的条件满足配置的条件列表中的一个就行的成就类型