| | |
| | | import GameWorld
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| | | import ChConfig
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| | | import PlayerFairyDomain
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| | | import GameLogic_CrossGrassland
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| | | import PlayerControl
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| | | import ShareDefine
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| | | import random
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, msgList):
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| | | if not msgList:
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| | | GameWorld.DebugAnswer(curPlayer, "AddFairyEvent 事件ID")
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| | | GameWorld.DebugAnswer(curPlayer, "AddFairyEvent 事件ID 事件ID ...")
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| | | return
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| | | fdEventIDList = msgList
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| | | maxEventCnt = PlayerFairyDomain.GetMaxEventCnt() # 最大可出现事件个数
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| | | if len(msgList) > maxEventCnt:
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| | | GameWorld.DebugAnswer(curPlayer, "最大事件数量 %s"%maxEventCnt)
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| | | fdEventIDList = msgList[:maxEventCnt]
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| | | openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
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| | | maxEventCnt = PlayerFairyDomain.GetMaxEventCnt() #最大可出现事件个数
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| | |
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| | | for i in xrange(maxEventCnt):
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| | | prefdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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| | | if prefdEventID:
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| | |
| | | index = 0
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
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| | |
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| | | ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdEventID)
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| | | if not ipyData:
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| | | continue
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| | | # 草园重置
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| | | if ipyData.GetEventType() in [PlayerFairyDomain.FDEventType_GrasslandXian, PlayerFairyDomain.FDEventType_GrasslandLing]:
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| | | GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdEventID)
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| | | |
| | | #设置寻访中
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
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| | |
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