ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherTheSoul.py
@@ -169,6 +169,18 @@
    RefreshGatherTheSoulAttr(curPlayer, True)
    return
def GetGatherTheSoulTotalLV(curPlayer):
    totalSoulLV = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetGatherTheSoulCount()):
        ipyData = ipyDataMgr.GetGatherTheSoulByIndex(index)
        soulID = ipyData.GetSoulID()
        soulLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherTheSoulLV % soulID)
        if not soulLV:
            continue
        totalSoulLV += soulLV
    return totalSoulLV
def GetHoleSoulColorCount(curPlayer, soulColor, isDownward):
    ## 获取镶嵌聚魂品质个数
    colorCount = 0