| | |
| | | RefreshGatherTheSoulAttr(curPlayer, True)
|
| | | return
|
| | |
|
| | | def GetGatherTheSoulTotalLV(curPlayer):
|
| | | totalSoulLV = 0
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetGatherTheSoulCount()):
|
| | | ipyData = ipyDataMgr.GetGatherTheSoulByIndex(index)
|
| | | soulID = ipyData.GetSoulID()
|
| | | soulLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherTheSoulLV % soulID)
|
| | | if not soulLV:
|
| | | continue
|
| | | totalSoulLV += soulLV
|
| | | return totalSoulLV
|
| | |
|
| | | def GetHoleSoulColorCount(curPlayer, soulColor, isDownward):
|
| | | ## 获取镶嵌聚魂品质个数
|
| | | colorCount = 0
|