xdh
2019-07-16 e3484d799d01d93d20bfa483d3074573f2ff6bb9
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -510,7 +510,7 @@
                # 流拍返还物品邮件
                paramList = []
                detail = {"ItemGUID":itemGUID}
                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":True, "UserData":auctionItem.UserData}]
                PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
                
                AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
@@ -711,7 +711,9 @@
    auctionItem.UserDataLen = len(auctionItem.UserData)
    auctionItem.FamilyPlayerIDInfo = str(familyPlayerIDList)
    auctionItem.FamilyPlayerIDLen = len(auctionItem.FamilyPlayerIDInfo)
    auctionItem.AuctionType = AuctionType_Family if familyID else AuctionType_World
    GameWorld.Log("上架拍品: playerID=%s,familyID=%s,itemID=%s,auctionType=%s" % (playerID, familyID, itemID, auctionItem.AuctionType))
    if not __InitAuctionItemAttrEx(auctionItem):
        return
    
@@ -720,12 +722,10 @@
    auctionItemMgr.allAuctionItemByEndTimeList.append(auctionItem)
    
    if familyID:
        auctionItem.AuctionType = AuctionType_Family
        familyItemList = auctionItemMgr.familyAuctionItemDict.get(familyID, [])
        familyItemList.append(auctionItem)
        auctionItemMgr.familyAuctionItemDict[familyID] = familyItemList
    else:
        auctionItem.AuctionType = AuctionType_World
        auctionItemMgr.worldAuctionItemList.append(auctionItem)
        
        # 添加进我的拍卖