| | |
| | | import traceback
|
| | | import PlayerTJG
|
| | | import FBLogic
|
| | | import GameObj
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | DR_UseGMCMD(curPlayer, inputStr)
|
| | | return
|
| | |
|
| | | # GameObj 的 Get、Set函数
|
| | | if hasattr(GameObj, callFunName):
|
| | | callObj = getattr(GameObj, callFunName)
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| | | argcount = callObj.func_code.co_argcount # 函数参数个数
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| | | |
| | | if argcount == 1 and callFunName.startswith("Get"):
|
| | | value = callObj(curPlayer)
|
| | | elif argcount == 2 and callFunName.startswith("Set"):
|
| | | if len(inputList) < 2:
|
| | | GameWorld.DebugAnswer(curPlayer, "必须设定一定参数值")
|
| | | return
|
| | | value = GameWorld.ToIntDef(inputList[1], None)
|
| | | if value == None:
|
| | | GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
|
| | | return
|
| | | callObj(curPlayer, value)
|
| | | else:
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| | | GameWorld.DebugAnswer(curPlayer, "不支持该命令!GameObj.%s" % callFunName)
|
| | | return
|
| | | |
| | | GameWorld.DebugAnswer(curPlayer, "%s : %s" % (callFunName, value))
|
| | | DR_UseGMCMD(curPlayer, inputStr)
|
| | | return
|
| | | |
| | | curPlayer.GameServer_GMCmd(inputStr)
|
| | | except BaseException:
|
| | | GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看所在地图日志!")
|
| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | |
|
| | | if not curPlayer.GetMapLoadOK():
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| | | #未读取地图成功,不让用
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| | | GameWorld.DebugLog(" 未读取地图成功,不让用")
|
| | | return
|
| | |
|
| | | #判断FB中是否可使用GM命令
|