| | |
| | | TYPE_Calc_HPRestorePer, # 自动回复血量 65
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| | | TYPE_Calc_KillBackHP, # 击杀回血
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| | | TYPE_Calc_KillBackMP, # 击杀回蓝
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| | | TYPE_Calc_AtkBackHPPer, # 攻击回复血量固定值
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| | | TYPE_Calc_AtkBackHP, # 攻击回复血量固定值
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| | | TYPE_Calc_AtkBackMPPer, # 攻击回复蓝量比率
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| | | TYPE_Calc_AddBackHPPer, # 暂无用 70
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| | | TYPE_Calc_ReduceBackHPPer, # 暂无用
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| | |
| | | AttrName_FightExpRate = "FightExpRate" # 杀怪经验倍率
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| | | AttrName_GameExpRate = "GameExpRate" # 游戏事件经验倍率
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| | | AttrName_SkillAtkRate = "SkillAtkRate" # 技能伤害加成 (用作伤害加成)
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| | | AttrName_AtkBackHPPer = "AtkBackHPPer" # 攻击回复血量比率
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| | | AttrName_AtkBackHP = "AtkBackHP" # 攻击回复血量固定值
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| | | AttrName_SuperHit = "SuperHit" # 暴击伤害固定值
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| | | AttrName_SuperHitRate = "SuperHitRate" # 暴击概率
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| | | AttrName_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
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| | |
| | | ShareDefine.Def_Effect_ComboDamPer:[[TYPE_Calc_ComboDamPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
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| | | AttrName_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
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| | | AttrName_AtkBackHPPer:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_AtkBackHP:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
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| | | AttrName_AtkBackHP:[[TYPE_Calc_AtkBackHP], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_AtkBackHP:[[TYPE_Calc_AtkBackHP], False, TYPE_Linear],
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| | | AttrName_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
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| | | AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
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| | | AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
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