| | |
| | | [lambda curObj:curObj.GetSuperHitRate(), lambda curObj, value:curObj.SetSuperHitRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SuperHitRate, 1, 0], # 暴击概率
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| | | [lambda curObj:curObj.GetSuperHit(), lambda curObj, value:curObj.SetSuperHit(value), IPY_PlayerDefine.CDBPlayerRefresh_SuperHit, 1, 0], # 暴击伤害固定值
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| | | [lambda curObj:GameObj.GetSuperHitRateReduce(curObj), lambda curObj, value:GameObj.SetSuperHitRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, 1, 0],# 暴击概率抗性
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| | | [lambda curObj:PlayerControl.GetSuperHitReduce(curObj), lambda curObj, value:PlayerControl.SetSuperHitReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitReduce, 1, 0], # 暴击伤害抗性固定值
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| | | [lambda curObj:GameObj.GetSuperHitReduce(curObj), lambda curObj, value:GameObj.SetSuperHitReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitReduce, 1, 0], # 暴击伤害抗性固定值
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| | |
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| | | [lambda curObj:curObj.GetGreatHitRate(), lambda curObj, value:curObj.SetGreatHitRate(value), 0, 0, 0], # 卓越一击几率
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| | | [lambda curObj:curObj.GetGreatHitVal(), lambda curObj, value:curObj.SetGreatHitVal(value), 0, 0, 0], # 卓越一击伤害倍率
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| | |
| | | [lambda curObj:curObj.GetHPRestorePer(), lambda curObj, value:curObj.SetHPRestorePer(value), IPY_PlayerDefine.CDBPlayerRefresh_HPRestorePer, 1, 0], # 自动回复生命
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| | | [lambda curObj:curObj.GetKillBackHP(), lambda curObj, value:curObj.SetKillBackHP(value), 0, 0, 0], # 击杀回血
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| | | [lambda curObj:curObj.GetKillBackMP(), lambda curObj, value:curObj.SetKillBackMP(value), 0, 0, 0], # 击杀回蓝
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| | | [lambda curObj:PlayerControl.GetAtkBackHPPer(curObj), lambda curObj, value:PlayerControl.SetAtkBackHPPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx2, 1, 0], # 攻击回复血量固定值
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| | | [lambda curObj:GameObj.GetAtkBackHP(curObj), lambda curObj, value:GameObj.SetAtkBackHP(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx2, 1, 0], # 攻击回复血量固定值
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| | | [lambda curObj:PlayerControl.GetAtkBackMPPer(curObj), lambda curObj, value:PlayerControl.SetAtkBackMPPer(curObj, value), 0, 0, 0], # 攻击回复蓝量比率
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| | | [lambda curObj:PlayerControl.GetAddBackHPPer(curObj), lambda curObj, value:PlayerControl.SetAddBackHPPer(curObj, value), 0, 0, 0], # 暂无用
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| | | [lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0], # 暂无用
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