| | |
| | | if defender: # 有目标才算伤害
|
| | |
|
| | | skillEffect = curSkill.GetEffect(0)
|
| | | skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
|
| | | skillPer = skillEffect.GetEffectValue(0)
|
| | | skillEnhance = skillEffect.GetEffectValue(1)
|
| | |
|
| | | #使用技能,无需提升暴击率
|
| | |
| | | #GameWorld.DebugLog("-----技能冲锋模板9 %s %s"%([attacker.GetPosX(), attacker.GetPosY()], [destX, destY]))
|
| | | attacker.ChangePos(destX, destY)
|
| | |
|
| | | #===========================================================================
|
| | | # if curSkill.GetSkillID() == ChConfig.Def_SkillID_Somersault:
|
| | | # attacker.SetDict(ChConfig.Def_PlayerKey_SomersaultTime, tick)
|
| | | #===========================================================================
|
| | | if curSkill.GetSkillID() == ChConfig.Def_SkillID_Somersault:
|
| | | attacker.SetDict(ChConfig.Def_PlayerKey_SomersaultTime, tick)
|
| | |
|
| | | return result
|
| | | |