ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -39,6 +39,11 @@
import random
Def_GodWeaponType_HP = 1  # 生命神兵类型
Def_GodWeaponType_Atk = 2  # 攻击神兵类型
Def_GodWeaponType_SuperHit = 3  # 暴击神兵类型
Def_GodWeaponType_Def = 4  # 护盾神兵类型
## 神器功能登录处理
#  @param curPlayer 玩家
#  @return None
@@ -49,6 +54,7 @@
    
    #老号相关神兵场景特效等级同步支持
    if curPlayer.GetExAttr15() == 0:
        playerID = curPlayer.GetPlayerID()
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
        for setWeaponType in xrange(1, maxType + 1):
@@ -56,16 +62,25 @@
            if not setLV:
                continue
            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
            giveSkillList = []
            for attrLV in xrange(1, setLV + 1):
                godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
                if godWeaponData:
                    giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
                    if giveSkillID:
                        giveSkillList.append(giveSkillID)
            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
    return
def SetGodWeaponLV(curPlayer, weaponType, lv):
    ## 设置神兵等级,同步设置场景神兵等级
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
    sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
                        2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
                        3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
                        4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
    sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
                        Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
                        Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
                        Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
                        }
    if weaponType in sceneEffectsDict:
        setFunc, notifyType = sceneEffectsDict[weaponType]
@@ -102,6 +117,7 @@
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
    fightPowerEx = 0  # 额外增加的战力
    allAttrList = [{} for i in range(4)]
    for gwType in xrange(1, maxType + 1):
        # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
@@ -116,6 +132,9 @@
        for i, attrID in enumerate(attrTypeList):
            PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
        
        fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
        # 附加战力
        curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
    GameWorld.DebugLog("神兵属性:%s" % allAttrList)
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   
@@ -180,7 +199,7 @@
    
    #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
    attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
    if not attrLV:
    if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
        GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
        return
      
@@ -301,6 +320,9 @@
            sysMark = godWeaponData.GetSysMark()
            if sysMark:
                PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
            return skillID
    return