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| | | import random
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| | | Def_GodWeaponType_HP = 1 # 生命神兵类型
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| | | Def_GodWeaponType_Atk = 2 # 攻击神兵类型
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| | | Def_GodWeaponType_SuperHit = 3 # 暴击神兵类型
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| | | Def_GodWeaponType_Def = 4 # 护盾神兵类型
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| | |
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| | | ## 神器功能登录处理
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| | | # @param curPlayer 玩家
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| | | # @return None
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| | | #老号相关神兵场景特效等级同步支持
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| | | if curPlayer.GetExAttr15() == 0:
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| | | playerID = curPlayer.GetPlayerID()
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
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| | | for setWeaponType in xrange(1, maxType + 1):
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| | | if not setLV:
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| | | continue
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| | | SetGodWeaponLV(curPlayer, setWeaponType, setLV)
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| | | GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
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| | | |
| | | giveSkillList = []
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| | | for attrLV in xrange(1, setLV + 1):
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| | | godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
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| | | if godWeaponData:
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| | | giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
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| | | if giveSkillID:
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| | | giveSkillList.append(giveSkillID)
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| | | GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
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| | | |
| | | return
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| | | def SetGodWeaponLV(curPlayer, weaponType, lv):
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| | | ## 设置神兵等级,同步设置场景神兵等级
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
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| | | sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
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| | | 2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
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| | | 3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
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| | | 4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
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| | | sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
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| | | Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
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| | | Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
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| | | Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
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| | | }
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| | | if weaponType in sceneEffectsDict:
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| | | setFunc, notifyType = sceneEffectsDict[weaponType]
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| | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
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| | | fightPowerEx = 0 # 额外增加的战力
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| | | allAttrList = [{} for i in range(4)]
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| | | for gwType in xrange(1, maxType + 1):
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| | | # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
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| | | for i, attrID in enumerate(attrTypeList):
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| | | PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
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| | | fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
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| | | # 附加战力
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
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| | | GameWorld.DebugLog("神兵属性:%s" % allAttrList)
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| | | # 保存计算值
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)
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| | |
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| | | #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
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| | | attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
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| | | if not attrLV:
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| | | if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
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| | | GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
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| | | return
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| | |
| | | sysMark = godWeaponData.GetSysMark()
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| | | if sysMark:
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| | | PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
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| | | return skillID
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| | | return
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