|  |  | 
 |  |  | import ChNetSendPack
 | 
 |  |  | import PlayerState
 | 
 |  |  | import QuestCommon
 | 
 |  |  | import PlayerDogz
 | 
 |  |  | import GMShell
 | 
 |  |  | 
 | 
 |  |  | import random
 | 
 |  |  | 
 |  |  |         PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
 | 
 |  |  |         PlayerRune.RefreshRuneAttr(curPlayer)
 | 
 |  |  |         PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
 | 
 |  |  |         PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
 | 
 |  |  |         PlayerSuccess.CalcSuccessAttr(curPlayer)
 | 
 |  |  |         PlayerVip.CalcVIPAttr(curPlayer)
 | 
 |  |  |         PlayerRefineStove.CalcStoveAttr(curPlayer)
 | 
 |  |  |         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
 | 
 |  |  |         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
 | 
 |  |  |         PlayerDogz.RefreshDogzAttr(curPlayer)
 | 
 |  |  |         self.RefreshAllState(isForce=True)
 | 
 |  |  |         GameWorld.DebugLog("End ReCalcAllState!!!")
 | 
 |  |  |         return
 |