ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -149,37 +149,37 @@
#  @remarks 函数详细说明.
def __DoPickup(curPlayer, mapItemID, tick, isGuard):
    
    playerID = curPlayer.GetPlayerID()
    mapItemManager = GameWorld.GetMapItemManager()
    mapItem = mapItemManager.GetItemByID(mapItemID)
    if mapItem == None or mapItem.IsEmpty():
        GameWorld.Log("当前物品不存在或已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, playerID)
        return
    dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
    #镖车中,无法拾取
    if not isGuard and curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck:
        PlayerControl.NotifyCode(curPlayer, "Old_hgg_21675")
        #GameWorld.Log("使用交通工具时,无法拾取物品")
        GameWorld.Log("使用交通工具时,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
        return
    
    if curPlayer.GetHP() == 0:
        #玩家已经死亡
        #GameWorld.Log("当前玩家已经死亡")
        GameWorld.Log("玩家已死亡,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
        return
    
    mapItemManager = GameWorld.GetMapItemManager()
    mapItem = mapItemManager.GetItemByID(mapItemID)
    if mapItem == None or mapItem.IsEmpty():
        GameWorld.Log("当前物品已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, curPlayer.GetPlayerID())
        return
    pickDist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(),
                                    mapItem.GetPosX(), mapItem.GetPosY())
    posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
    # 守护拾取不验证拾取范围
    if not isGuard and pickDist > curPlayer.GetPickupDist():
        #距离过远, 不能捡起
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
#        GameWorld.Log("当前距离过远, 玩家(%d,%d)-物品(%d,%d)"%(curPlayer.GetPosX(), curPlayer.GetPosY(),
#                                                                                 mapItem.GetPosX(), mapItem.GetPosY()))
        GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s"
                      % (mapItemID, dropItemNPCID, posX, posY, itemPosX, itemPosY, pickDist, curPlayer.GetPickupDist()), playerID)
        return
    
    #拾取判断
    if not __CheckPickUpItemTime(curPlayer , mapItem , tick):
    if not __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_913598")
        return
    
@@ -237,28 +237,32 @@
        #    # 队伍拾取装备时,先保存物品的xml属性,用于提示的xml显示
        #    itemMsgList = ItemCommon.GetItemXMLMsg(singItem)
        #=======================================================================
        curItemCount = singItem.GetCount()
        curItemID = singItem.GetItemTypeID()
        curItemIsBind = singItem.GetIsBind()
        
        isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp)
        packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem
        packIndex = ChConfig.GetItemPackType(singItem.GetType(), packIndex)
        
        # 是否可放入
        if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsBind):
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
            GameWorld.Log("拾取物品无法放入背包!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s"
                          % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
            return
    
        # 副本拾取物品
        FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
        
        dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
        equipInfo = [singItem.GetEquipPlace(), ItemCommon.GetItemClassLV(singItem), singItem.GetItemColor(), 
                     singItem.GetItemQuality(), singItem.GetUserData()]
        if not itemControl.PutInItem(packIndex, singItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":dropItemNPCID}]):
            #物品不能放入
            #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
            GameWorld.ErrLog("拾取物品放入背包失败!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s"
                             % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
            return
        if dropItemNPCID:
@@ -340,7 +344,7 @@
        mapID = curPlayer.GetMapID()
        fbIpyData = FBCommon.GetFBIpyData(mapID)
        if fbIpyData and not fbIpyData.GetGuardPick():
            GameWorld.DebugLog("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
            GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
            return
        
#    #单人副本一键拾取
@@ -348,14 +352,18 @@
#        SingleFBTPickUP(curPlayer, mapItemID, tick)
#        return
    
    if not mapItemIDList:
        GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
        return
    succMapItemIDList = [] # 成功拾取的地图物品
    for mapItemID in mapItemIDList:
        if __DoPickup(curPlayer, mapItemID, tick, isGuard):
            succMapItemIDList.append(mapItemID)
            
    GameWorld.DebugLog("请求拾取物品, isGuard=%s, MapItemID=%s, SuccMapItemID=%s"
                       % (isGuard, mapItemIDList, succMapItemIDList), curPlayer.GetPlayerID())
    if succMapItemIDList:
        GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
    # 守护拾取的,附加同步守护拾取结果
    if isGuard and succMapItemIDList:
        guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
@@ -704,6 +712,8 @@
                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
                            #ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡
                            #ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少
                            #ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige",  # 给人物威望
@@ -1190,40 +1200,53 @@
#  @param tick 当前时间
#  @return True or False
#  @remarks 函数详细说明.
def __CheckPickUpItemTime(curPlayer , mapItem , tick):
def __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
    #判断物品保护时间
    #玩家击杀掉落的
    if mapItem.GetRemainTick(tick) == 0:
        return True
    itemOwnerType =  mapItem.GetOwnerType()
    itemOwnerType = mapItem.GetOwnerType()
    playerID = curPlayer.GetPlayerID()
    ownerID = mapItem.GetOwnerID()
    
    #所有人都可以拾取的物品
    if itemOwnerType == ChConfig.Def_NPCHurtTypeAll:
        return True
    #个人物品
    elif itemOwnerType == ChConfig.Def_NPCHurtTypePlayer:
        if mapItem.GetOwnerID() != curPlayer.GetPlayerID():
            #GameWorld.Log("该物品不属于你,不能拾取1")
        if ownerID != playerID:
            GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s"
                          % (mapItemID, dropItemNPCID, ownerID), playerID)
            return False
    #队伍物品
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeTeam:
        curTeam = curPlayer.GetTeam()
        if curTeam == None:
            #GameWorld.Log("该物品不属于你,不能拾取2")
            GameWorld.Log("没有队伍不能拾取归属队伍物品! mapItemID=%s,dropItemNPCID=%s,ownerID=%s"
                          % (mapItemID, dropItemNPCID, ownerID), playerID)
            return False
        if curTeam.GetTeamID() != mapItem.GetOwnerID():
            #GameWorld.Log("该物品不属于你,不能拾取3")
        if curTeam.GetTeamID() != ownerID:
            GameWorld.Log("队伍没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curTeamID=%s"
                          % (mapItemID, dropItemNPCID, ownerID, curTeam.GetTeamID()), playerID)
            return False
    #阵营物品
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeFaction:
        if mapItem.GetOwnerID() != curPlayer.GetFaction():
            #GameWorld.Log("该物品不属于你,不能拾取5")
        if ownerID != curPlayer.GetFaction():
            GameWorld.Log("阵营没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFaction=%s"
                          % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFaction()), playerID)
            return False
    #特殊玩家ID归属
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeSpecial:
        ownerIDList = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_SpecOwner, [])
        if curPlayer.GetPlayerID() not in ownerIDList:
            #GameWorld.Log("该物品不属于你,不能拾取6! ownerIDList=%s" % ownerIDList, curPlayer.GetPlayerID())
        if playerID not in ownerIDList:
            GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerIDList=%s"
                          % (mapItemID, dropItemNPCID, ownerIDList), playerID)
            return False
    #仙盟归属
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeFamily:
        if ownerID != curPlayer.GetFamilyID():
            GameWorld.Log("仙盟没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFamilyID=%s"
                          % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFamilyID()), playerID)
            return False
        
    return True
@@ -1764,8 +1787,10 @@
        curMapItem.SetOwnerType(ownerType)
        curMapItem.SetOwnerID(ownerID)
        
    #GameWorld.DebugLog("AddMapDropItem ID=%s,ownerType=%s,ownerID=%s,GetDropTick=%s,isBind=%s"
    #                   % (curMapItem.GetID(), ownerType, ownerID, curMapItem.GetDropTick(), curItem.GetIsBind()))
    if dropNPCID:
        itemNoteDict = ItemCommon.GetItemNoteDict(curItem, curItem.GetCount())
        GameWorld.Log("AddMapDropItem mapItemID=%s,ownerType=%s,ownerID=%s,mapItemDataStr=%s,itemNoteDict=%s"
                      % (curMapItem.GetID(), curMapItem.GetOwnerType(), curMapItem.GetOwnerID(), itemDataStr, itemNoteDict))
    return curMapItem
def GetMapDropItemDataStr(curItem, effIndex=0, ownerInfo=[], dropNPCID=0, isOnlySelfSee=False):