| | |
| | | import PlayerSuccess
|
| | | import EventShell
|
| | | import PassiveBuffEffMng
|
| | | import OpenServerCampaign
|
| | | import ItemControler
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| | | import PlayerActivity
|
| | | import ChEquip
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| | |
| | | if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'):
|
| | | PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID])
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| | | else:
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| | | PlayerControl.WorldNotify(0, 'UnblockTreasure', [curPlayer.GetName(), mwID])
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| | | sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure')
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| | | PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID])
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| | |
|
| | | #任务
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| | | EventShell.EventRespons_OnActiveMagicWeapon(curPlayer, mwID)
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| | |
| | |
|
| | | #解锁技能
|
| | | upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
|
| | | if upIpyData:
|
| | | skillIDList = upIpyData.GetUnLockSkill()
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| | | for skillID in skillIDList:
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| | | GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
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| | | if upIpyData.GetPrivilegeID():
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| | | PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
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| | | |
| | | if not upIpyData:
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| | | return
|
| | | skillIDList = upIpyData.GetUnLockSkill()
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| | | for skillID in skillIDList:
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| | | GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
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| | | #物品奖励
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| | | itemAward = upIpyData.GetItemAward()
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| | | if itemAward:
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| | | itemID, itemCnt, isBind = itemAward
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| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
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| | | if 1 > packSpace:
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| | | PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
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| | | else:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
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| | | [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
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| | | activeMWID = upIpyData.GetActiveMWID()
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| | | if activeMWID == mwID:
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| | | GameWorld.ErrLog(' TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
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| | | elif activeMWID:
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| | | DoActiveMW(curPlayer, activeMWID)
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| | |
|
| | | CalcMagicWeaponAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
| | |
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| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
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| | |
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| | |
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| | | SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
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| | | EventShell.EventRespons_MWSkillUp(curPlayer)
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| | | return
|
| | |
| | |
|
| | | def CalcMagicWeaponAttr(curPlayer):
|
| | | ## 计算法宝属性
|
| | | |
| | | allAttrList1 = [{} for _ in range(4)] #人族法宝
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| | | allAttrList2 = [{} for _ in range(4)] #魔族法宝
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| | | allAttrList3 = [{} for _ in range(4)] #仙族法宝
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| | | |
| | | signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
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| | | treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
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| | |
| | | if upIpyData:
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| | | attrDict = upIpyData.GetAddAttr()
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| | | GameWorld.AddDictValue(allAttrDict, attrDict)
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| | |
|
| | | privilegeID = upIpyData.GetPrivilegeID()
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| | | if privilegeID:
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| | | # 法宝之魂
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| | | attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
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| | | GameWorld.AddDictValue(allAttrDict, attrDict)
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| | | if magicWeaponID == signDayMWID:
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| | | #签到属性
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| | | totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
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| | | addAttr = {}
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| | | for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
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| | | addAttr[int(attid)] = attnum * totalSignNum
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| | | GameWorld.AddDictValue(allAttrDict, addAttr)
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| | |
|
| | | treasureType = treasureIpyData.GetTreasureType()
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| | | for effID, value in allAttrDict.items():
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| | |
| | |
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| | | DoActiveMW(curPlayer, mwID, nextMWLV)
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| | |
|
| | | # 每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
|
| | | return
|
| | |
|
| | | def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
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| | |
| | | curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
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| | | Sycn_MagicWeaponLV(curPlayer, mwID)
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| | | # 每日活动
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| | | ipyData = GetWMIpyData(mwID)
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| | | mwType = ipyData.GetTreasureType() if ipyData else 0
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| | | if mwType == 1:
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
|
| | | return
|
| | |
|
| | | def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
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| | |
| | |
|
| | | def GetMagicWeaponPrivilege(curPlayer, privilege):
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| | | #法宝等级权限
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
|
| | | if not ipyData:
|
| | | return 0
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| | |
|
| | | mwID = ipyData.GetMWID()
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| | | mwLV = ipyData.GetLV()
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| | | curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
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| | | if curMWLV < mwLV:
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| | | if not GetIsActiveMWSoul(curPlayer, privilege):
|
| | | return 0
|
| | | privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
|
| | | if not privilegeIpyData:
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| | |
| | | attrInfo = {}
|
| | | singleValue = privilegeIpyData.GetSingleValue()
|
| | |
|
| | | if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
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| | | totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
|
| | | for attid, attnum in attrInfo.items():
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| | | addAttr[int(attid)] = attnum * totalSignNum
|
| | | elif privilege == ChConfig.MWPrivilege_EquipPlus:
|
| | | if privilege == ChConfig.MWPrivilege_EquipPlus:
|
| | | #强化加成
|
| | | addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
|
| | | else:
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| | |
| | | if canGetCnt <= 0:
|
| | | return
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
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| | | CalcMagicWeaponAttr(curPlayer)
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| | | CalcMagicWeaponSoulAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
|
| | |
|
| | |
| | | pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
|
| | | pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
|
| | | pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
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| | | if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
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| | | pack.State = GetIsActiveMWSoul(curPlayer, priID)
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| | | if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
|
| | | continue
|
| | | pack.PriID = priID
|
| | | sendPack.InfoList.append(pack)
|
| | |
| | | def SetMagicWeaponClickState(curPlayer, mwID, state=1):
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| | | #设置法宝是否点击认主状态
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
|
| | | return
|
| | |
|
| | |
|
| | | #// A5 12 激活法宝之魂 #tagCMActiveMWSoul
|
| | | #
|
| | | #struct tagCMActiveMWSoul
|
| | | #
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE ID; //编号
|
| | | #};
|
| | | def OnActiveMWSoul(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | soulID = clientData.ID
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| | | ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
|
| | | if not ipyData:
|
| | | return
|
| | | if GetIsActiveMWSoul(curPlayer, soulID):
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| | | GameWorld.Log(' 该法宝之魂已经激活!! soulID=%s'%soulID)
|
| | | return
|
| | | #检查成就
|
| | | succList = ipyData.GetSuccessList()
|
| | | for succID in succList:
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| | | if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
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| | | GameWorld.DebugLog(' 激活法宝之魂 成就未完成 soulID=%s,succID=%s'%(soulID, succID))
|
| | | return
|
| | | |
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
|
| | | #任务
|
| | | EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
|
| | | |
| | | CalcMagicWeaponSoulAttr(curPlayer)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | |
| | | #֪ͨ
|
| | | Sycn_MWPrivilegeData(curPlayer, soulID)
|
| | | return
|
| | |
|
| | | def GetIsActiveMWSoul(curPlayer, soulID):
|
| | | #获取法宝之魂是否已激活
|
| | | return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
|
| | |
|
| | | def CalcMagicWeaponSoulAttr(curPlayer):
|
| | | #法宝之魂属性刷新
|
| | | allAttrList = [{} for _ in range(4)]
|
| | | allAttrDict = {}
|
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
|
| | | ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
|
| | | soulID = ipyData.GetPrivilegeID()
|
| | | if not GetIsActiveMWSoul(curPlayer, soulID):
|
| | | continue
|
| | | attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
|
| | | GameWorld.AddDictValue(allAttrDict, attrDict)
|
| | | |
| | | for attrID, attrValue in allAttrDict.items():
|
| | | PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
|
| | | return |