xdh
2019-01-14 e463972e32a6c06dd215a55e1d7799be2bc6f1c5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1489,9 +1489,13 @@
        
        if GameObj.GetHP(defender) <= 0:
            if hurtList[1] == IPY_GameWorld.gotPlayer:
                if hurtList[2] == ChConfig.Def_HurtType_Zhansha:
                    defender.SetDict("zhansha", 1)
                # 濒死状态触发技能, 不能在GetHurtHP内部触发技能,否则会导致原技能的伤血列表异常
                PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick)
                PassiveBuffEffMng.OnPassiveBuffTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick)
                if hurtList[2] == ChConfig.Def_HurtType_Zhansha:
                    defender.SetDict("zhansha", 0)
            continue
        
        if usePassiveSkillResult: