xdh
2019-01-14 e463972e32a6c06dd215a55e1d7799be2bc6f1c5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -66,7 +66,7 @@
    # 设置成功后才能刷技能
    PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
    if not isFight:
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dogzID':dogzID})
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
    return
@@ -141,8 +141,12 @@
            continue
        
        destEquip = dogzEquipPack.GetAt(equipPackIndex)
        desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
        srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
        if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
            succIndexList.append(equipIndex)
            dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
    
    GameWorld.DebugLog("    穿戴成功索引列表: %s" % succIndexList, playerID)
    if not succIndexList: