| | |
| | | import IpyGameDataPY
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| | | import ChConfig
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| | | import PlayerSuccess
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| | | import DataRecordPack
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| | | import PlayerWing
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| | | import PlayerDogz
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| | |
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| | |
| | | successRate = ipyData.GetSuccessRate()
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| | | successRateMax = ipyData.GetSuccessRateMax()
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| | | addonsCountMax = ipyData.GetAddonsCountMax() # 可叠加的算叠加数量
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| | | msgMark = ipyData.GetSysMark()
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| | | # 可使用非固定道具 或 附加道具的 单次合成数默认为1
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| | | if unfixedItemIDList or addonsCountMax > 0:
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| | | compoundCnt = 1
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| | |
| | | fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
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| | |
|
| | | # 检查附加道具增加成功率消耗
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| | | addSuccRate = 0
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| | | addSuccRate, addSuccRateItemInfo = 0, []
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| | | if addonsCountMax > 0:
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| | | addSuccRate = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
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| | | if addSuccRate == None:
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| | | addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
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| | | if addSuccRateInfo == None:
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| | | return
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| | | addSuccRate, addSuccRateItemInfo = addSuccRateInfo
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| | |
|
| | | # 扣铜钱
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| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
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| | |
| | | GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
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| | |
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| | | # 合成成功
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| | | if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
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| | | maxRateValue = ShareDefine.Def_MaxRateValue
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| | | randValue = random.randint(1, maxRateValue)
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| | | canHappen = randValue <= totalSuccRate
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| | | GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s" |
| | | % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
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| | | # 不是百分百成功的记录合成流向
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| | | if successRate != maxRateValue:
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| | | drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
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| | | "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue},
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| | | "AddSuccRateItemInfo":addSuccRateItemInfo
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| | | }
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| | | DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
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| | | |
| | | if canHappen:
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| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
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| | | GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark)
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| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
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| | | |
| | | msgMark = ipyData.GetSysMark()
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| | | paramType = ipyData.GetSysMarkParamType()
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| | | if msgMark not in ['0', '', '-']:
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| | | if paramType == 2 and fixedItemIDList and fixedItemCountList:
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| | | PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), fixedItemCountList[0], fixedItemIDList[0], makeItemID, userData])
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| | | else:
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| | | PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])
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| | | |
| | | # 通知合成成功
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| | | ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
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| | | #成功合成1个物品成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
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| | | #合成X阶X颜色X星级以上装备
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| | |
| | | # ComposeAddonsQuality 4|2 0 0 0 0 阶数和颜色
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| | | # ComposeAddonsFormula level*10 0 0 0 0 计算合成时附加材料增加的几率公式
|
| | |
|
| | | addSuccRateItemInfo = []
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| | | composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType")
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| | | classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1)
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| | | ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula")
|
| | |
| | |
|
| | | addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
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| | | addTotalSuccRate += (addSuccRate*costCount)
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| | | addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
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| | |
|
| | | return int(addTotalSuccRate)
|
| | | return int(addTotalSuccRate), addSuccRateItemInfo
|
| | |
|
| | |
|
| | | def __CheckItemCanUseCompound(playerID, index, curItem):
|
| | |
| | | # @param newItem: 新物品
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| | | # @param itemCount: 合成数量
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| | | # @return None
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| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark):
|
| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
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| | | compoundUnBindCnt = itemCount - compoundBindCnt
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| | |
|
| | | if compoundBindCnt > 0:
|
| | |
| | | if compoundUnBindCnt > 0:
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
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| | |
|
| | | if userData == None:
|
| | | return
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| | | |
| | | if msgMark not in ['0', '', '-']:
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| | | PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), newItemID, userData])
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| | | |
| | | # 您获得了物品XX XX个
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| | | #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [newItemID, itemCount]) |
| | | # 通知放入特效
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| | | #curPlayer.Sync_GetItemView(newItemID, itemCount) |
| | | # 通知合成成功
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| | | ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, newItemID)
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| | | #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess)
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| | | return True
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| | | if not userData:
|
| | | return ""
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| | | return userData
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| | |
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| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
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| | | playerID = curPlayer.GetPlayerID()
|