ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -520,6 +520,7 @@
                        ("DWORD", "PreTreasure", 0),
                        ("list", "SuccID", 0),
                        ("list", "Potentials", 0),
                        ("list", "SkillPower", 0),
                        ("dict", "NeedItem", 0),
                        ),
@@ -531,6 +532,7 @@
                        ("list", "UnLockSkill", 0),
                        ("DWORD", "ActiveMWID", 0),
                        ("list", "ItemAward", 0),
                        ("DWORD", "ActiveSoulID", 0),
                        ),
                "TreasurePrivilege":(
@@ -2016,6 +2018,7 @@
        self.PreTreasure = 0
        self.SuccID = []
        self.Potentials = []
        self.SkillPower = []
        self.NeedItem = {}
        return
        
@@ -2024,6 +2027,7 @@
    def GetPreTreasure(self): return self.PreTreasure # 前置法宝
    def GetSuccID(self): return self.SuccID # 成就ID
    def GetPotentials(self): return self.Potentials # 技能潜力升级
    def GetSkillPower(self): return self.SkillPower # 技能解锁战力
    def GetNeedItem(self): return self.NeedItem # 需要消耗物品
# 法宝升级表
@@ -2036,7 +2040,8 @@
        self.AddAttr = {}
        self.UnLockSkill = []
        self.ActiveMWID = 0
        self.ItemAward = []
        self.ItemAward = []
        self.ActiveSoulID = 0
        return
        
    def GetMWID(self): return self.MWID # 法宝ID
@@ -2045,7 +2050,8 @@
    def GetAddAttr(self): return self.AddAttr # 属性
    def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
    def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
# 法宝特权表
class IPY_TreasurePrivilege():