| | |
| | | ClearPack(curPlayer, ShareDefine.rptTempItem)
|
| | | return
|
| | |
|
| | | def CheckPackSpaceEnough(curPlayer, itemList, isNotify=True):
|
| | | ## 检查玩家对应背包是否足够放入物品
|
| | | needPackSpaceDict = {}
|
| | | for itemID, itemCnt, isAuctionItem in itemList:
|
| | | curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not curItem:
|
| | | return False
|
| | | packType = ChConfig.GetItemPackType(curItem.GetType())
|
| | | needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
|
| | | needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
|
| | | |
| | | for packType, needSpace in needPackSpaceDict.items():
|
| | | if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
|
| | | if isNotify:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
|
| | | return False
|
| | | |
| | | return True
|
| | |
|
| | | def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
|
| | | ##给物品,背包满则发邮件
|
| | | if not itemList:
|