| | |
| | | import PlayerControl
|
| | | import IPY_GameServer
|
| | | import CrossRealmPlayer
|
| | | import PlayerCompensation
|
| | | import GameWorldBoss
|
| | | import CrossRealmPK
|
| | | import PlayerQuery
|
| | | import PlayerTalk
|
| | | import CrossBoss
|
| | | import ChConfig
|
| | | import PlayerFB
|
| | | import GMShell
|
| | |
|
| | | import traceback
|
| | | import json
|
| | | import cPickle
|
| | |
|
| | | def SendMsgToCrossServer(msgType, dataMsg):
|
| | | ## 发送信息到跨服服务器上
|
| | |
| | | return
|
| | | if not dataMsg:
|
| | | return
|
| | | sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
|
| | | GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg)) |
| | | |
| | | # 协议要用最高级2,可减少长度
|
| | | srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}
|
| | | sendMsg = cPickle.dumps(srcMsg, 2)
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
|
| | | return
|
| | | GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg)) |
| | | GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | | def OnCrossServerReceiveMsg(recvMsg, tick):
|
| | | ## 跨服服务器收到信息处理
|
| | | try:
|
| | | #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
|
| | | msgDict = eval(recvMsg)
|
| | | GameWorld.Log("收到OnCrossServerReceiveMsg" )
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.Log("服务器未启动好,不处理子服信息!")
|
| | | return
|
| | | msgDict = cPickle.loads(recvMsg)
|
| | | |
| | | GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
|
| | |
|
| | | msgType = msgDict.get("MsgType", -1)
|
| | | msgData = msgDict.get("Data", "")
|
| | |
| | | elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
|
| | | CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
|
| | | PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_GMCMD:
|
| | | GMShell.ClientServerMsg_GMCMD(msgData, tick)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
|
| | | ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
|
| | | ClientServerMsg_ServerInitOK(serverGroupID, tick)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
|
| | | CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
|
| | |
| | | elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
|
| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_EnterFB:
|
| | | PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
|
| | | MapServer_CrossSetPlayerAttrValue(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_AddBuff:
|
| | | MapServer_CrossAddBuff(msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
|
| | | MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
|
| | |
|
| | | else:
|
| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
|
| | |
|
| | | except:
|
| | | GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (recvMsg, traceback.format_exc()))
|
| | | GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise BaseException(str(traceback.format_exc()))
|
| | | return
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID, tick):
|
| | | ''' 收到子服连接成功通知
|
| | | 当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
|
| | | '''
|
| | | GameWorld.Log("收到跨服子服连接成功通知!")
|
| | | CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
|
| | | CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
|
| | | CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
|
| | | GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
|
| | | Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
|
| | | return
|
| | |
|
| | | def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
|
| | | ''' 同步跨服功能数据到子服服务器
|
| | | 本函数调用时机:
|
| | | 1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0
|
| | | 2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID
|
| | | 3.子服重新连接跨服服务器成功,逻辑同2
|
| | | @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组
|
| | | '''
|
| | | CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
|
| | | CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
|
| | | CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
|
| | | return
|
| | |
|
| | | def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
|
| | |
| | | player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def MapServer_CrossAddBuff(msgData):
|
| | | ## 收到子服信息,添加buff
|
| | | tagPlayerID = msgData.get("PlayerID")
|
| | | if not tagPlayerID:
|
| | | return
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | buffID = msgData.get("buffID")
|
| | | if not buffID:
|
| | | return
|
| | | sendMsg = str(buffID)
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
|
| | | return
|
| | | ## ================================================================================================
|
| | |
|
| | | def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
|
| | |
| | | return
|
| | | if not dataMsg:
|
| | | return
|
| | | sendMsg = str({"MsgType":msgType, "Data":dataMsg})
|
| | | GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
|
| | | |
| | | srcMsg = {"MsgType":msgType, "Data":dataMsg}
|
| | | sendMsg = cPickle.dumps(srcMsg, 2)
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
|
| | | return
|
| | | GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
|
| | | if not serverGroupIDList:
|
| | | GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
|
| | | GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
|
| | | else:
|
| | | serverGroupIDList = list(set(serverGroupIDList)) # 去重
|
| | | #for serverGroupID in serverGroupIDList:
|
| | | # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
|
| | | jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
|
| | | GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
|
| | | # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg))
|
| | | jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2)
|
| | | GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | | def OnClientServerReceiveMsg(index, tick):
|
| | | ## 子服收到跨服服务器信息
|
| | | dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
|
| | | dataMsg = dataPack.GetData()
|
| | | #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
|
| | |
|
| | | try:
|
| | | msgDict = eval(dataMsg)
|
| | | GameWorld.Log("收到OnClientServerReceiveMsg" )
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.Log("服务器未启动好,不处理跨服信息!")
|
| | | return
|
| | | |
| | | msgDict = cPickle.loads(dataMsg)
|
| | | msgType = msgDict.get("MsgType", -1)
|
| | | msgData = msgDict.get("Data", "")
|
| | | GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
|
| | |
|
| | | if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
|
| | | CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_Notify:
|
| | | PlayerControl.CrossServerMsg_Notify(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
|
| | | PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
|
| | | CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
|
| | | PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
|
| | | PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_SendMail:
|
| | | PlayerCompensation.CrossServerMsg_SendMail(msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
|
| | | ShareDefine.CrossServerMsg_NPCAttackCount]:
|
| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
|
| | |
| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
|
| | |
|
| | | except:
|
| | | GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (dataMsg, traceback.format_exc()))
|
| | | GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise BaseException(str(traceback.format_exc()))
|
| | |
|
| | |
| | |
|
| | | def MapServer_ClientServerReceiveMsg(msgType, msgData):
|
| | | ## 收到跨服服务器信息,需要发送到地图服务器处理
|
| | | |
| | | if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
|
| | | curServerGroupID = GameWorld.GetServerGroupID()
|
| | | for tagPlayerID, msgInfo in msgData.items():
|
| | | if not msgInfo:
|
| | | continue
|
| | | serverGroupID = msgInfo[0]
|
| | | if curServerGroupID != serverGroupID:
|
| | | continue
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | continue
|
| | | msgInfo = str([msgType, msgInfo[1:]])
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | |
| | | return
|
| | |
|
| | | if not isinstance(msgData, dict):
|
| | | return
|
| | |
| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
|
| | |
|
| | | if result != 1:
|
| | | GameWorld.Log("--OnClientServerReceiveMsg disconn")
|
| | | GameWorld.Log("===与跨服服务器断开连接!")
|
| | | CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
|
| | | return
|
| | |
|
| | | GameWorld.Log("OnConnCorossServer conn success!!!")
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
|
| | | GameWorld.Log("===与跨服服务器连接成功!")
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
|
| | | return
|
| | |
|
| | |
| | | return
|
| | |
|
| | | def OnGameServerInitOK():
|
| | | ## 子服启动成功
|
| | | ## 服务器启动成功
|
| | | |
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
|
| | | return
|
| | |
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|