ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -44,6 +44,7 @@
import EventShell
import FBLogic
import FBCommon
import ShareDefine
import EventReport
import ItemCommon
import PyGameData
@@ -98,6 +99,7 @@
    gameFBMgr.SetIsSafeClose(0)
    
    lineID = gameWorld.GetLineID()
    copyMapID = gameWorld.GetCopyMapID()
    GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
    
    gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
@@ -154,8 +156,14 @@
        
    #发送未拾取的物品给玩家
    if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
        isCrossServer = GameWorld.IsCrossServer()
        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
        for ownerID, mailItemList in unPickItemDict.items():
            GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
            if isCrossServer:
                serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
                PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
            else:
            PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
        
    playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -174,6 +182,7 @@
        GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
        
    gameWorld.SetPropertyID(0)
    PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
    return
def GameServer_DynamicLineMapStateChange(gameWorld, state):