ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,27 +68,29 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 133
Def_Calc_AllAttrType_MAX = 125
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
TYPE_Calc_AttrCurSTR,                   # 力量 1
TYPE_Calc_AttrCurPNE,                   # 灵力(智力) 2
TYPE_Calc_AttrCurPHY,                   # 身法(敏捷) 3
TYPE_Calc_AttrCurCON,                   # 体质 4
TYPE_Calc_Metal,                        # 金 1
TYPE_Calc_Wood,                         # ľ 2
TYPE_Calc_Water,                        # ˮ 3
TYPE_Calc_Fire,                         # 火 4
TYPE_Calc_Earth,                        # 土 5
#战斗属性
TYPE_Calc_AttrHP,                       # 当前HP 5
TYPE_Calc_AttrMP,                       # 当前MP 6
TYPE_Calc_AttrMaxHP,                    # 最大血量 7
TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力 11    #废弃:NPC表字段代表境界
TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力 12    #废弃
TYPE_Calc_AttrDEF,                      # 防御力 13
TYPE_Calc_AttrHit,                      # 命中 14
TYPE_Calc_AttrMiss,                     # 闪避 15
TYPE_Calc_AttrMaxHP,                    # 最大血量 6
TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
TYPE_Calc_AttrDEF,                      # 防御力 8
TYPE_Calc_AttrHit,                      # 命中 9
TYPE_Calc_AttrMiss,                     # 闪避 10
TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
TYPE_Calc_AttrHP,                       # 当前HP 13
TYPE_Calc_AttrMP,                       # 当前MP 14
#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界
#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
TYPE_Calc_Luck,                         # 气运 15
TYPE_Calc_AttrSpeed,                    # 移动速度 16
TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
@@ -188,12 +190,6 @@
TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
TYPE_Calc_HorcruxBasePer,               # 魂器基础百分比
TYPE_Calc_EquipBaseAddPer,              # 装备基础百分比 105
TYPE_Calc_WeaponAtkAddPer,              # 武器基础攻击百分比
TYPE_Calc_RelicsAtkAddPer,              # 圣器基础攻击百分比
TYPE_Calc_ArmorMaxHPAddPer,             # 防具基础生命百分比
TYPE_Calc_ArmorDefAddPer,               # 防具基础防御百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
@@ -215,8 +211,6 @@
TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
TYPE_Calc_ProDef,                       # 当前防护值 130
TYPE_Calc_ZhuxianRate,                  # 诛仙一击的概率
TYPE_Calc_ZhuxianHurtPer,               # 诛仙一击的伤害比
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -403,9 +397,11 @@
                      ShareDefine.retBelt:[Def_ItemType_retBelt],
                      ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                      ShareDefine.retShoes:[Def_ItemType_retShoes],
                      ShareDefine.retGlove:[Def_ItemType_retGlove],
                      ShareDefine.retNeck:[Def_ItemType_retNeck],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
                      ShareDefine.retJade:[Def_ItemType_retJade],
                      ShareDefine.retWing:[Def_ItemType_retWing],
                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
@@ -502,19 +498,6 @@
#写死的物品效果都放这边
#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
#增加%d防御值
Def_Effect_Def = ShareDefine.Def_Effect_Def
#增加%d力量
Def_Effect_STR = ShareDefine.Def_Effect_STR
#增加%d真元
Def_Effect_PNE = ShareDefine.Def_Effect_PNE
#增加%d筋骨
Def_Effect_PHY = ShareDefine.Def_Effect_PHY
#增加%d体魄
Def_Effect_CON = ShareDefine.Def_Effect_CON
#立刻恢复%d的HP(单次恢复)
Def_Effect_AddHP_Once = 207
#立刻恢复%d的MP(单次恢复)
@@ -574,15 +557,17 @@
#写死的技能效果ID---------------------------------------------------------------------
Def_Skill_Effect_AddAtkByHP = 503  # 每损失XX血量增加攻击XX,最高攻击加成XX
Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值
Def_Skill_Effect_AbsorbShieldXMZJ = 802    # 须弥真界 神兵技能吸收伤害 百分比
Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
Def_Skill_Effect_AttackReplace = 1009  #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
Def_Skill_Effect_Attack = 1010  #攻击计算
Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
Def_Skill_Effect_ReCD = 1016 # 重置CD
Def_Skill_Effect_RandWarn = 1061 # 随机预警
Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害  
@@ -636,7 +621,7 @@
#---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
#-------------------------------------------------------------------------
#基础属性效果ID
@@ -725,14 +710,13 @@
Def_SkillID_TeamVIPBuff = 22000     # VIP队伍buff, 攻守同盟
Def_SkillID_CostVipBuff = 61018     # CostVIPbuff
Def_SkillID_FBEncourageBuff = 20051     # 副本鼓舞buff
Def_SkillID_GetFlagFamilyBuff = 11506   # 战盟战获得夺旗战盟buff特效
Def_SkillID_FreshmanGuideBuff = 21219   # 新手指导员buff
Def_SkillID_PoisonAtkBuff = 25180   # 毒攻buff
Def_SkillID_DropOwnerBuff = 20040   # 掉落归属buff
Def_SkillID_PetSignDay = 47111   # 灵宠签到属性技能, 单次签到的加成
Def_SkillID_LFZ = 47100   # 龙凤镯技能(打怪概率经验加成)
Def_SkillID_HorsePetRobBossKillCntBuff = 21020   # 骑宠的怨念buff
Def_SkillID_RealmBuff = 6100   # 境界经验buff
Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
@@ -759,7 +743,6 @@
Def_AreaType_SkillID_FreePK = 20010  # pk区
Def_AreaType_SkillID_FamilyPK = 20012  # 家族区
Def_AreaType_SkillID_Boss = 20008  # Boss区域
Def_SkillID_ManorFlagArea = 20017   # 战旗区域buff,动态
Def_SkillID_SitArea = 20009   # 打坐区域buff
#----------------------------------------------------------------------
#战斗类型
@@ -794,9 +777,6 @@
Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
#装备类型
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
#武器类型
Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
#神兽装备类型
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
@@ -836,6 +816,8 @@
#大额度交易记录
Def_LargeTrade_Gold = 50 * 1000
Def_LargeTrade_Silver = 1000 * 1000
#初始化装备背包格子数
Def_PackCnt_Equip = 130
#主角交易栏最大格数
Def_PlayerTradeMaxItemCount = 20
#主角刚登陆游戏开启背包格子数
@@ -1814,7 +1796,10 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
#骑宠Boss
Def_FBMapID_HorsePetBoss = 31200
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
@@ -1841,7 +1826,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                      
# 进入副本需要发送到GameServer的地图
Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1849,10 +1834,10 @@
#                            + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1914,6 +1899,8 @@
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2380,18 +2367,6 @@
#数据中的装备位置和程序中的装备位置对照表
#参考 ShareDefine.RoleEquipType
#武器装备栏位置列表
Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
#仙器, 装备栏位置列表
Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
#攻击类装备, 装备栏位置列表
Def_AttackEquipRetList = [ShareDefine.retWeapon]
#防御类装备, 装备栏位置列表
Def_DefenceEquipRetList = [ShareDefine.retClothes]
# 可操作强化洗练等功能的公共装备部位索引
Pack_EquipPart_CanPlusStar = {
                              IPY_GameWorld.rptEquip:[
@@ -2408,19 +2383,18 @@
                                            ShareDefine.retFairyCan2,   #11 仙器2
                                            ShareDefine.retJade,        #12 玉佩
                                                      ],
                              }
## 基础装备位 - 武器
BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
## 基础装备位 - 防具
BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
## 基础装备位 - 圣器
BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
#玩家当前可装备的装备类型
Type_Equip_CanTake = ShareDefine.RoleEquipType
## 装备位 - 基础攻击类
EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
## 装备位 - 基础防具类
EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
## 装备位 - 仙器
EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
## 装备位 - 特殊
EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
## 装备位 - 所有基础
EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
#装备物品位置,不需要重刷属性
EquipItemNoRefreshState = [
@@ -2436,17 +2410,7 @@
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retHorse,        #19 坐骑
                             ]
#套装装备部位列表
Def_SuitEquipPlaceList = [
    ShareDefine.retWeapon,      #1 主手
    ShareDefine.retWeapon2,     #2 副手
    ShareDefine.retHat,         #3 帽子
    ShareDefine.retClothes,     #4 衣服
    ShareDefine.retBelt,        #5 腰带
    ShareDefine.retTrousers,    #6 裤子
    ShareDefine.retShoes,       #7 鞋子
    ShareDefine.retGlove,       #8 手套
    ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
@@ -2460,7 +2424,6 @@
#技能消失不重刷属性#(鞭炮,烟花,火烛)
Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice,     #阵营
                                 Def_SkillID_Evil,
                                 Def_SkillID_GetFlagFamilyBuff,
                                 ]
#---------------------------------------------------------------------
@@ -3043,13 +3006,16 @@
    Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
    Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
    Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
) = range(17)
    Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
) = range(18)
#---SetDict 含NPC字典KEY,不存于数据库---
Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
@@ -3068,8 +3034,7 @@
Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # 额外的伤害值,一般用于不走公式
Def_PlayerKey_BloodShiledHurt = "BSHurt"     # 伤害值用于血盾抵消
Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue"     # 麒麟盾吸收减免伤害百分比
Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax"     # 麒麟盾吸收最大伤害量
Def_PlayerKey_AbsorbShield = "AbsorbShield"     # 麒麟盾吸收的伤害量用于爆炸
Def_PlayerKey_AbsorbValue = "AbsorbValue"     # 麒麟盾吸收的单次伤害
Def_PlayerKey_StartEquipCnt = "StartEquipCnt"     # 珍品数量
Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # 脱机挂吞噬后背包依然满的情况
Def_PlayerKey_TJGStartTime = "TJGStartTime"     # 脱机挂结算时间起点
@@ -3201,6 +3166,7 @@
Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
@@ -3222,12 +3188,6 @@
Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
@@ -3247,14 +3207,21 @@
Def_PlayerKey_WingHPPer = "WingHPPer"   # 翅膀生命百分比
Def_PlayerKey_SuiteBasePer = "SuiteBasePer"   # 套装基础属性百分比
Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer"   # 强化基础攻击百分比
Def_PlayerKey_Metal = "PointMetal"   # 金
Def_PlayerKey_Wood = "PointWood"   # ľ
Def_PlayerKey_Water = "PointWater"   # ˮ
Def_PlayerKey_Fire = "PointFire"   # 火
Def_PlayerKey_Earth = "PointEarth"   # 土
Def_PlayerKey_MetalQualityLV = "MetalQualityLV"   # 金灵根品级
Def_PlayerKey_WoodQualityLV = "WoodQualityLV"   # 木灵根品级
Def_PlayerKey_WaterQualityLV = "WaterQualityLV"   # 水灵根品级
Def_PlayerKey_FireQualityLV = "FireQualityLV"   # 火灵根品级
Def_PlayerKey_EarthQualityLV = "EarthQualityLV"   # 土灵根品级
#功能索引ShareDefine.Def_AttrFruitFuncList
Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
@@ -3298,7 +3265,7 @@
Def_PDictType_Wing,    # 翅膀
Def_PDictType_FB,    # 副本相关
Def_PDictType_FightPower,    # 战斗力15
Def_PDictType_TeHuiAction,    # 特惠活动
Def_PDictType_16,
Def_PDictType_Activity,    # 活跃度
Def_PDictType_GoldInvest,    # 投资理财
Def_PDictType_19,
@@ -3310,10 +3277,7 @@
Def_PDictType_Reincarnation, # 转生
Def_PDictType_GreatMaster, # 大师
Def_PDictType_BloodElf, # Ѫħ
Def_PDictType_28,
Def_PDictType_29,
Def_PDictType_QQ, # QQ相关
) = range(31)
) = range(28)
# 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
# 新增参数TYPE 用于字典分类,默认0
@@ -3332,7 +3296,6 @@
Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
Def_Player_Dict_PlayerFromPID = "PlayerFromPID"    # pid
Def_Player_Dict_Account_Type = "account_type"    # account_type
Def_Player_Dict_TencentPF = "tencentPF"    # 腾讯平台来源pf
Def_Player_Dict_FirstLogin = "FirstLogin"    # 首登标记 0-未首登; 1-首登过
Def_GuideStateKeyCount = 8 # 引导状态key最大个数
Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
@@ -3494,7 +3457,6 @@
Def_PDict_DailyGoldChargeState = "DailyGoldChargeState"  # 天天首充活动状态,0-未开启;1-已开启
Def_PDict_DailyChargeState = "DailyChargeState"  # 当日是否已充值
Def_PDict_SuperGiftStartTime = "SuperGiftStartTime"  # 超值礼包开始时间
Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen"  # 超值礼包是否开过
Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord"  # 天天首充领奖记录,0-不可领;1-可领;2-已领
Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
@@ -3515,19 +3477,6 @@
Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s"   # 自定义商品已购买次数,(shopID, itemIndex)
Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s"   # 自定义神秘商店物品开启状态,(shopID, keyNum)
Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s"   # 自定义神秘商店已手动刷新次数,(shopID)
Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID)
Def_PDict_HighLadderFightCnt = "HighLadderFightCnt"   #天梯每日挑战次数记录
Def_PDict_HighLadderAddCnt = "HighLadderAddCnt"       #天梯已购买次数
Def_PDict_HighLadder_Currency = "HighLadderCurrency"   #天梯积分
Def_PDict_HighLadder_DayRewardGot = "HighLadderDayRewardGot"   #天梯每日奖励是否已领取
Def_PDict_HighLadder_CDTime = "HighLadderCDTime"             #天梯冷却时间
Def_PDict_HighLadder_CDBeginTime = "HighLadderCDBeginTime"   #天梯冷却时间计时起点
Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD"           #天梯是否进入真正挑战冷却
Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak"   #天梯连胜场次
Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder"   #天梯历史最高排名
Def_PDict_FestivalLoginState = "FestivalLoginState_%s"  # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_Currency = "PlayerCurrency_%s"  # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_TJGSet = "TJGSet"  # 脱机挂系统设定
@@ -3540,8 +3489,7 @@
Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记天
Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
@@ -3559,10 +3507,7 @@
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引>
Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
Def_PDict_ActionItemDropTime = "ActionItemDropTime_%s"   # 活动物品掉落周期控制, 记录上次掉落时间, 参数为ItemID
Def_PDict_NPCKillCountDrop = "NPCKillDrop_%s"   # NPC击杀次数掉落记录, 参数(NPCID), 击杀次数*10 + 是否已经掉落过, 只支持一次机会
Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID)
Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
@@ -3818,35 +3763,12 @@
Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s"  # 上次进入副本的propertyID%s副本id
Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s"  # 上次进入副本的时间%s副本id
Def_PDict_ManorWarJoinDay = "ManorWarJoinDay"  # 上次参加领地争夺战时记录的开服天数
Def_PDict_ManorWarContinueTick = "ManorWarContinueTick"  # 领地争夺战在战场总时间
Def_PDict_ManorWarJoinAwardState = "ManorWarJoinAwardState"  # 领地战参与奖励情况0-不可领,1-可领,2-已领
Def_PDict_ManorWarDailyAwardRecord = "ManorWarDailyAwardRecord"  # 领地争夺战每日奖励领取记录,按位表示
# 战斗力 Def_PDictType_FightPower
Def_PDict_FightPower_Highest = "FightPower_Highest"  # 历史最高总战斗力
Def_PDict_FightPower_Total = "FightPower_Total"  # 总战斗力
Def_PDict_FightPower_Horse = "FightPower_Horse"  # 坐骑战斗力
Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
# 特惠活动 Def_PDictType_TeHuiAction
Def_PDict_TeHui_ActionID = "%s_ID"  # 玩家身上的特惠活动id,参数为GameServer同步的活动标识
Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s"  # 升阶特惠奖励记录,参数(升阶特惠类型)
Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s"  # 充值特惠奖励已领取次数,参数(规则索引,从0开始)
Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s"  # 充值特惠奖励可领取次数,参数同上
Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s"  # 充值特惠奖励累计充值钻石,参数同上
Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s"  # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold"  # 充值特惠奖励总累计充值钻石
Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum"  # 上次充值特惠活动标识, 用于补发上次未领取的奖励
Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s"  # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold"  # 充值排行特惠奖励总累计充值钻石
Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold"  # 消费返利总累计消费钻石
Def_PDict_TeHui_CostAwardState = "TH_CostAwardState"  # 消费奖励领取状态
Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex"  # 上次消费返利活动标识, 用于补发上次未领取的奖励
Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s"  # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold"  # 消费排行特惠奖励总累计充值钻石
# 每日活跃度 Def_PDictType_Activity
Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
@@ -3874,20 +3796,6 @@
Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
# QQ相关 Def_PDictType_QQ
Def_PDict_QQUpYellowAwardRecord = "QQUpYellowAwardRecord" # QQ成长礼包奖励是否已领取(黄钻)
Def_PDict_QQUpBlueAwardRecord = "QQUpBlueAwardRecord" # QQ成长礼包奖励是否已领取(蓝钻)
Def_PDict_QQNewManAwardRecord = "QQNewManAwardRecord" # QQ新手礼包奖励是否已领取
Def_PDict_QQDayGiftAwardRecord = "QQDayGiftAwardRecord" # QQ每日礼包奖励是否已领取
Def_PDict_QQTaskMarketRecord = "QQTaskMarketRecord_%s" # 任务集市领奖记录, 参数为任务记录编号
Def_Tencent_PF_List = ["tencent", "qzone", "pengyou","qplus","qqgame","3366"] # 腾讯平台来源pf
# qzone
Def_PDict_QzoneUpAwardRecord = "QzoneUpAwardRecord" # qzone成长礼包奖励是否已领取
Def_PDict_QzoneNewManAwardRecord = "QzoneNewManRecord" # qzone新手礼包奖励是否已领取
Def_PDict_QzoneDayAwardRecord = "QQDayGiftRecord" # qzone每日礼包奖励是否已领取
# 转生 Def_PDictType_Reincarnation
Def_PDict_Reinc_Reiki = "Reinc_Reiki" # 当前转生灵力
@@ -3946,26 +3854,17 @@
#境界
Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间
Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒
Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间
Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐
Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
#法宝
Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
#炼丹炉
Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
@@ -4132,10 +4031,11 @@
#对应 Def_Calc_AllAttrType_MAX
ItemEffect_AttrDict = {
    #基础属性
    Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear],     # 力量
    Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear],     # 智力
    Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear],     # 敏捷
    Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear],     # 体力
    ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
    ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
    ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
    ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
    ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
    
    #战斗线性
    ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
@@ -4153,7 +4053,7 @@
    #                             TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
    ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],    
@@ -4164,11 +4064,12 @@
    ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
    ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
    AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
    AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
    AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
    #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
    AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
    AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
@@ -4191,7 +4092,7 @@
    AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
    AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
    ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
    AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
@@ -4286,14 +4187,14 @@
    ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
    #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
@@ -4311,13 +4212,6 @@
    ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer,
                                             TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
@@ -4338,14 +4232,6 @@
                        TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                        TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
                        TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
@@ -4360,6 +4246,27 @@
                                                TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        }
# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
EquipBassAttrAddInfoSet = {
   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_GloveAddPer:          [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_ClothesAddPer:        [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_HatAddPer:            [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_TrousersAddPer:       [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_ShoesAddPer:          [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_FairyCanAddPer:       [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_FairyCan2AddPer:      [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_NeckAddPer:           [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_JadeAddPer:           [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
                           }
#属性线性索引
CalcAttrIndexList = (
@@ -4380,14 +4287,14 @@
#刷属性功能分类索引
CalcAttrFuncList = (
Def_CalcAttrFunc_RoleBase, # 角色基础 0
Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4
Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
Def_CalcAttrFunc_1,
Def_CalcAttrFunc_2,
Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
Def_CalcAttrFunc_LingGen, # 灵根 4
Def_CalcAttrFunc_Plus, # 装备位强化 5
Def_CalcAttrFunc_6,
Def_CalcAttrFunc_Stone, # 装备宝石 7
Def_CalcAttrFunc_Suit, # 套装 8
Def_CalcAttrFunc_8,
Def_CalcAttrFunc_Wing, # 翅膀 9
Def_CalcAttrFunc_Wash, # 洗练 10
Def_CalcAttrFunc_Pet, # 灵宠 11
@@ -4396,10 +4303,10 @@
Def_CalcAttrFunc_GodWeapon, # 神兵 14
Def_CalcAttrFunc_Dienstgrad, # 称号 15
Def_CalcAttrFunc_Rune, # 符印 16
Def_CalcAttrFunc_Horcrux, # 魂器 17
Def_CalcAttrFunc_17,
Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
Def_CalcAttrFunc_20,
Def_CalcAttrFunc_Success, # 成就属性 21
Def_CalcAttrFunc_VIP, # VIP属性 22
Def_CalcAttrFunc_Stove, # 炼丹炉 23
@@ -4413,7 +4320,7 @@
Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
Def_CalcAttrFunc_PetSign, # 宠物签到 33
Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
Def_CalcAttrFunc_34,
Def_CalcAttrFunc_Dogz, # 神兽35
Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
@@ -4422,15 +4329,30 @@
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
Def_CalcAttrFunc_Coat, # ʱװ41
Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
) = range(45)
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
Def_CalcAttrFunc_45,
Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
) = range(61)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                      Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
                      ]
# 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4440,13 +4362,10 @@
#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
# 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics,
#                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
#                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
@@ -4457,18 +4376,31 @@
                            ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
                            ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
                            ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
                            ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
                            ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                            ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                            ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                            ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                            ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                            ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                            ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                            }
@@ -4541,7 +4473,11 @@
TriggerType_BeLuckyHit, # 被会心一击触发技能 64
TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
TriggerType_ZhongjiZhansha, # 终极斩杀 66
) = range(1, 67)
TriggerType_SuperHitSubLayer, # 暴击减层 67
TriggerType_SuperHitSkipCD, # 暴击无冷却 68
TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
TriggerType_4074PerValue, # 特殊效果的加成 70
) = range(1, 71)
# NPC功能类型定义
@@ -4597,18 +4533,9 @@
}
#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
(
Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
Def_VerFix_AddPoint, # 老号属性点修复;
Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿;
) = range(10)
#(
#
#) = range(0)
##==================================================================================================
#游戏消费点类型定义
@@ -4665,16 +4592,14 @@
Def_Cost_FinishTruck, # 完成镖车
Def_Cost_RefreshTimeShop, # 刷新神秘商店
Def_Cost_OpenNoble, # 开通贵族
Def_Cost_HighLadder, # 天梯竞技场
Def_Cost_Reincarnation, # 转生
Def_Cost_BuyStallItem, # 购买摆摊物品
Def_Cost_Warehouse, # 仓库
Def_Cost_BuyItemBack, # 回购
Def_Cost_ExchangeActionItem, # 活动物品兑换
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 60)
) = range(2000, 2000 + 58)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4724,7 +4649,6 @@
Def_Cost_BourseBuy:"BourseBuy",
Def_Cost_BourseCharge:"BourseCharge",
Def_Cost_EquipWash:"EquipWash",
Def_Cost_HighLadder:"HighLadder",
Def_Cost_UseItem:"UseItem",
Def_Cost_AddSignDay:"AddSignDay",
Def_Cost_FBSweep:"FBSweep",
@@ -4741,7 +4665,6 @@
Def_Cost_Transport:"Transport",
Def_Cost_OffLineExp:"OffLineExp",
Def_Cost_GameServer:"GameServer",
Def_Cost_ExchangeActionItem:"ExchangeActionItem",
Def_Cost_Reincarnation:"Reincarnation",
Def_Cost_BuyStallItem:"BuyStallItem",
Def_Cost_Trade:"Trade",
@@ -4765,8 +4688,6 @@
}
## -----------------------------------------------------
Def_MailMoneySource = "MoneySource" # 邮件货币来源key
#游戏货币来源类型定义
(
Def_GiveMoney_Unknown, # δ֪ 0
@@ -4789,7 +4710,7 @@
Def_GiveMoney_Warehouse, # 仓库
Def_GiveMoney_SellPackItem, # 出售背包物品
Def_GiveMoney_CollectNPC, # 采集NPC
Def_GiveMoney_HighLadder, # 天梯竞技场 20
Def_GiveMoney_20,
Def_GiveMoney_StallItem, # 摆摊
Def_GiveMoney_Trade, # 交易
Def_GiveMoney_Truck, # 运镖
@@ -4824,7 +4745,6 @@
Def_GiveMoney_Warehouse:"Warehouse",
Def_GiveMoney_SellPackItem:"SellPackItem",
Def_GiveMoney_CollectNPC:"CollectNPC",
Def_GiveMoney_HighLadder:"HighLadder",
Def_GiveMoney_StallItem:"StallItem",
Def_GiveMoney_Trade:"Trade",
Def_GiveMoney_Truck:"Truck",
@@ -5232,7 +5152,7 @@
Def_RewardType_XBXZ, # 仙宝寻主奖励6
Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
Def_RewardType_MWSoulAward, # 法宝之魂奖励9
Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
Def_RewardType_FreeGoods, # 极品白拿10
Def_RewardType_CostRebate, # 消费返利11
Def_RewardType_BossReborn, # BOSS复活12