| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 133
|
| | | Def_Calc_AllAttrType_MAX = 125
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | #基础属性
|
| | | TYPE_Calc_AttrCurSTR, # 力量 1
|
| | | TYPE_Calc_AttrCurPNE, # 灵力(智力) 2
|
| | | TYPE_Calc_AttrCurPHY, # 身法(敏捷) 3
|
| | | TYPE_Calc_AttrCurCON, # 体质 4
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | | TYPE_Calc_Water, # ˮ 3
|
| | | TYPE_Calc_Fire, # 火 4
|
| | | TYPE_Calc_Earth, # 土 5
|
| | |
|
| | | #战斗属性
|
| | | TYPE_Calc_AttrHP, # 当前HP 5
|
| | | TYPE_Calc_AttrMP, # 当前MP 6
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 7
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 8
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 9
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 10
|
| | | TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 11 #废弃:NPC表字段代表境界 |
| | | TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 12 #废弃
|
| | | TYPE_Calc_AttrDEF, # 防御力 13
|
| | | TYPE_Calc_AttrHit, # 命中 14
|
| | | TYPE_Calc_AttrMiss, # 闪避 15
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 6
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 7
|
| | | TYPE_Calc_AttrDEF, # 防御力 8
|
| | | TYPE_Calc_AttrHit, # 命中 9
|
| | | TYPE_Calc_AttrMiss, # 闪避 10
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 11
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 12
|
| | | TYPE_Calc_AttrHP, # 当前HP 13
|
| | | TYPE_Calc_AttrMP, # 当前MP 14
|
| | | #TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 |
| | | #TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃
|
| | | TYPE_Calc_Luck, # 气运 15
|
| | | TYPE_Calc_AttrSpeed, # 移动速度 16
|
| | | TYPE_Calc_AttrAtkSpeed, # 攻击速度 17
|
| | |
|
| | |
| | | TYPE_Calc_BaseDefAddPer, # 基础防御百分比
|
| | | TYPE_Calc_BaseHitAddPer, # 基础命中百分比
|
| | | TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
|
| | | TYPE_Calc_HorcruxBasePer, # 魂器基础百分比
|
| | | TYPE_Calc_EquipBaseAddPer, # 装备基础百分比 105
|
| | | TYPE_Calc_WeaponAtkAddPer, # 武器基础攻击百分比
|
| | | TYPE_Calc_RelicsAtkAddPer, # 圣器基础攻击百分比
|
| | | TYPE_Calc_ArmorMaxHPAddPer, # 防具基础生命百分比
|
| | | TYPE_Calc_ArmorDefAddPer, # 防具基础防御百分比
|
| | | TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 110
|
| | | TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比
|
| | | TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
|
| | |
| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
|
| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
|
| | | TYPE_Calc_ProDef, # 当前防护值 130
|
| | | TYPE_Calc_ZhuxianRate, # 诛仙一击的概率
|
| | | TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | |
|
| | |
| | | Def_ItemType_retBelt = 105 #5 腰带
|
| | | Def_ItemType_retTrousers = 106 #6 裤子
|
| | | Def_ItemType_retShoes = 107 #7 鞋子
|
| | | Def_ItemType_retNeck = 108 #8 项链
|
| | | Def_ItemType_retFairyCan = 109 #9 仙器
|
| | | Def_ItemType_retFairyCan2 = 110 #10 仙器
|
| | | Def_ItemType_retWing = 111 #11 翅膀
|
| | | Def_ItemType_retGuard = 112 #12 守护
|
| | | Def_ItemType_retBaldric1 = 113 #13 佩饰
|
| | | Def_ItemType_retBaldric2 = 114 #14 佩饰
|
| | | Def_ItemType_retBaldric3 = 115 #15 佩饰
|
| | | Def_ItemType_retBaldric4 = 116 #16 佩饰
|
| | | Def_ItemType_retBaldric5 = 117 #17 佩饰
|
| | | Def_ItemType_retBaldric6 = 118 #18 佩饰
|
| | | Def_ItemType_retGlove = 108 #8 手套
|
| | | Def_ItemType_retNeck = 109 #9 项链
|
| | | Def_ItemType_retFairyCan = 110 #10 仙器1
|
| | | Def_ItemType_retFairyCan2 = 111 #11 仙器2
|
| | | Def_ItemType_retJade = 112 #12 玉佩
|
| | | Def_ItemType_retWing = 113 #13 翅膀
|
| | | Def_ItemType_retGuard1 = 114 #14 守护1
|
| | | Def_ItemType_retGuard2 = 115 #15 守护2
|
| | | Def_ItemType_retPeerlessWeapon = 116 #16 绝世武器
|
| | | Def_ItemType_retPeerlessWeapon2 = 117 #17 绝世副手
|
| | |
|
| | | Def_ItemType_DogzEquipHorn = 119 # 神兽兽角
|
| | | Def_ItemType_DogzEquipEye = 120 # 神兽魔眼
|
| | |
| | | ShareDefine.retBelt:[Def_ItemType_retBelt],
|
| | | ShareDefine.retTrousers:[Def_ItemType_retTrousers],
|
| | | ShareDefine.retShoes:[Def_ItemType_retShoes],
|
| | | ShareDefine.retGlove:[Def_ItemType_retGlove],
|
| | | ShareDefine.retNeck:[Def_ItemType_retNeck],
|
| | | ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
|
| | | ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
|
| | | ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
|
| | | ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
|
| | | ShareDefine.retJade:[Def_ItemType_retJade],
|
| | | ShareDefine.retWing:[Def_ItemType_retWing],
|
| | | ShareDefine.retGuard:[Def_ItemType_retGuard],
|
| | | ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
|
| | | ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
|
| | | ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
|
| | | ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
|
| | | ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
|
| | | ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
|
| | | ShareDefine.retGuard1:[Def_ItemType_retGuard1],
|
| | | ShareDefine.retGuard2:[Def_ItemType_retGuard2],
|
| | | }
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品效果ID都放这边------请按数值顺序存放
|
| | |
| | | Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
|
| | | Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
|
| | | Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
|
| | | Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
|
| | | Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
|
| | |
|
| | | #写死的物品效果都放这边
|
| | |
|
| | | #增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
|
| | | Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
|
| | | #增加%d防御值 |
| | | Def_Effect_Def = ShareDefine.Def_Effect_Def
|
| | | #增加%d力量
|
| | | Def_Effect_STR = ShareDefine.Def_Effect_STR
|
| | | #增加%d真元
|
| | | Def_Effect_PNE = ShareDefine.Def_Effect_PNE
|
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = ShareDefine.Def_Effect_PHY
|
| | | #增加%d体魄
|
| | | Def_Effect_CON = ShareDefine.Def_Effect_CON
|
| | |
|
| | | #立刻恢复%d的HP(单次恢复)
|
| | | Def_Effect_AddHP_Once = 207
|
| | |
| | |
|
| | | #写死的技能效果ID---------------------------------------------------------------------
|
| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
|
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
|
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值
|
| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
|
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
|
| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
|
| | | Def_Skill_Effect_Attack = 1010 #攻击计算
|
| | | Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
|
| | | Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
|
| | | Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
|
| | | Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
|
| | | Def_Skill_Effect_ReCD = 1016 # 重置CD
|
| | | Def_Skill_Effect_RandWarn = 1061 # 随机预警
|
| | | Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
|
| | | Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害
|
| | |
| | |
|
| | |
|
| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
|
| | | #-------------------------------------------------------------------------
|
| | |
|
| | | #基础属性效果ID
|
| | |
| | | Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟
|
| | | Def_SkillID_CostVipBuff = 61018 # CostVIPbuff
|
| | | Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff
|
| | | Def_SkillID_GetFlagFamilyBuff = 11506 # 战盟战获得夺旗战盟buff特效
|
| | | Def_SkillID_FreshmanGuideBuff = 21219 # 新手指导员buff
|
| | | Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff
|
| | | Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
|
| | | Def_SkillID_PetSignDay = 47111 # 灵宠签到属性技能, 单次签到的加成
|
| | | Def_SkillID_LFZ = 47100 # 龙凤镯技能(打怪概率经验加成)
|
| | | Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff
|
| | |
|
| | | Def_SkillID_RealmBuff = 6100 # 境界经验buff
|
| | |
|
| | | Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
|
| | | Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
|
| | |
| | | Def_AreaType_SkillID_FreePK = 20010 # pk区
|
| | | Def_AreaType_SkillID_FamilyPK = 20012 # 家族区
|
| | | Def_AreaType_SkillID_Boss = 20008 # Boss区域
|
| | | Def_SkillID_ManorFlagArea = 20017 # 战旗区域buff,动态
|
| | | Def_SkillID_SitArea = 20009 # 打坐区域buff
|
| | | #----------------------------------------------------------------------
|
| | | #战斗类型
|
| | |
| | | Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
|
| | | #装备类型
|
| | | Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
|
| | |
|
| | | #武器类型
|
| | | Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
|
| | |
|
| | | #神兽装备类型
|
| | | Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
|
| | |
| | | #大额度交易记录
|
| | | Def_LargeTrade_Gold = 50 * 1000
|
| | | Def_LargeTrade_Silver = 1000 * 1000
|
| | | #初始化装备背包格子数
|
| | | Def_PackCnt_Equip = 130
|
| | | #主角交易栏最大格数
|
| | | Def_PlayerTradeMaxItemCount = 20
|
| | | #主角刚登陆游戏开启背包格子数
|
| | |
| | | Def_FBMapID_CrossRealmPK = 32010
|
| | | #跨服蓬莱仙境
|
| | | Def_FBMapID_CrossPenglai = 32020
|
| | |
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
|
| | |
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | |
|
| | | ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
|
| | | #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
|
| | |
| | | # + Def_FBMapID_ClearDevil
|
| | |
|
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
|
| | |
| | | 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
|
| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
|
| | | 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
|
| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | #数据中的装备位置和程序中的装备位置对照表
|
| | | #参考 ShareDefine.RoleEquipType
|
| | |
|
| | | #武器装备栏位置列表
|
| | | Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
|
| | |
|
| | | #仙器, 装备栏位置列表
|
| | | Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | |
|
| | |
|
| | | #攻击类装备, 装备栏位置列表
|
| | | Def_AttackEquipRetList = [ShareDefine.retWeapon] |
| | | #防御类装备, 装备栏位置列表
|
| | | Def_DefenceEquipRetList = [ShareDefine.retClothes]
|
| | |
|
| | | # 可操作强化洗练等功能的公共装备部位索引
|
| | | Pack_EquipPart_CanPlusStar = {
|
| | | IPY_GameWorld.rptEquip:[
|
| | |
| | | ShareDefine.retBelt, #5 腰带
|
| | | ShareDefine.retTrousers, #6 裤子
|
| | | ShareDefine.retShoes, #7 鞋子
|
| | | ShareDefine.retNeck, #8 项链
|
| | | ShareDefine.retFairyCan, #9 仙器
|
| | | ShareDefine.retFairyCan2, #10 仙器
|
| | | ShareDefine.retGlove, #8 手套
|
| | | ShareDefine.retNeck, #9 项链
|
| | | ShareDefine.retFairyCan, #10 仙器1
|
| | | ShareDefine.retFairyCan2, #11 仙器2
|
| | | ShareDefine.retJade, #12 玉佩
|
| | | ],
|
| | |
|
| | | }
|
| | |
|
| | | ## 基础装备位 - 武器
|
| | | BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
|
| | | ## 基础装备位 - 防具
|
| | | BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
|
| | | ## 基础装备位 - 圣器
|
| | | BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | | BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
|
| | |
|
| | | #玩家当前可装备的装备类型
|
| | | Type_Equip_CanTake = ShareDefine.RoleEquipType
|
| | | ## 装备位 - 基础攻击类
|
| | | EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
|
| | | ## 装备位 - 基础防具类
|
| | | EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
|
| | | ## 装备位 - 仙器
|
| | | EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | | ## 装备位 - 特殊
|
| | | EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
|
| | | ## 装备位 - 所有基础
|
| | | EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | |
| | | ShareDefine.retWeapon2Skin, #22 时装副手
|
| | | ]
|
| | |
|
| | | # 需要广播外观的装备部位
|
| | | # 需要广播外观的装备部位(除了境界装备3部位)
|
| | | Def_SyncEquipStateByIndex = [
|
| | | |
| | | ShareDefine.retWeapon, #1 主手
|
| | | ShareDefine.retWeapon2, #2 副手
|
| | | ShareDefine.retHat, #3 帽子
|
| | | ShareDefine.retClothes, #4 衣服
|
| | | ShareDefine.retBelt, #5 腰带
|
| | | ShareDefine.retTrousers, #6 裤子
|
| | | ShareDefine.retShoes, #7 鞋子
|
| | | ShareDefine.retNeck, #8 项链
|
| | | ShareDefine.retFairyCan, #9 仙器
|
| | | ShareDefine.retFairyCan2, #10 仙器
|
| | | ShareDefine.retWing, #11 翅膀
|
| | | ShareDefine.retGuard, #12 守护
|
| | | ShareDefine.retGuard1, #14 守护1
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ]
|
| | |
|
| | |
| | | #技能消失不重刷属性#(鞭炮,烟花,火烛)
|
| | | Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice, #阵营
|
| | | Def_SkillID_Evil,
|
| | | Def_SkillID_GetFlagFamilyBuff,
|
| | | ]
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | |
| | | Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
|
| | | Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
|
| | | Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
|
| | | ) = range(17)
|
| | | Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
|
| | | ) = range(18)
|
| | |
|
| | | #---SetDict 含NPC字典KEY,不存于数据库---
|
| | | Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
|
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
|
| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
|
| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
|
| | | Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
|
| | | Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
|
| | |
| | | Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
|
| | | Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
|
| | | Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比
|
| | | Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax" # 麒麟盾吸收最大伤害量
|
| | | Def_PlayerKey_AbsorbShield = "AbsorbShield" # 麒麟盾吸收的伤害量用于爆炸
|
| | | Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害
|
| | | Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
|
| | | Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
|
| | | Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
|
| | |
| | | Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型
|
| | | Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型
|
| | | Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
|
| | | Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState" # 查询合服奖励状态
|
| | | Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
|
| | |
|
| | | Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
|
| | |
| | | Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
|
| | | Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
|
| | | Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
|
| | | Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间
|
| | | #===============================================================================
|
| | | # # 持续性buff伤害处理连击技能ID列表
|
| | | # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
|
| | |
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
|
| | | Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
|
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | |
| | | Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
|
| | | Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
|
| | | Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
|
| | | Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
|
| | | Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
|
| | | Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
|
| | | Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
|
| | | Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
|
| | | Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
|
| | | Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
|
| | | Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
|
| | | Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
|
| | |
| | | Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比
|
| | | Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比
|
| | | Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比
|
| | | Def_PlayerKey_Metal = "PointMetal" # 金
|
| | | Def_PlayerKey_Wood = "PointWood" # ľ
|
| | | Def_PlayerKey_Water = "PointWater" # ˮ
|
| | | Def_PlayerKey_Fire = "PointFire" # 火
|
| | | Def_PlayerKey_Earth = "PointEarth" # 土
|
| | | Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级
|
| | | Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级
|
| | | Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级
|
| | | Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级
|
| | | Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级
|
| | |
|
| | | #功能索引ShareDefine.Def_AttrFruitFuncList
|
| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
|
| | | Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
|
| | | Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
|
| | |
|
| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
|
| | | Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
|
| | |
|
| | | Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
|
| | |
|
| | |
| | | Def_PDictType_Wing, # 翅膀
|
| | | Def_PDictType_FB, # 副本相关
|
| | | Def_PDictType_FightPower, # 战斗力15
|
| | | Def_PDictType_TeHuiAction, # 特惠活动
|
| | | Def_PDictType_16,
|
| | | Def_PDictType_Activity, # 活跃度
|
| | | Def_PDictType_GoldInvest, # 投资理财
|
| | | Def_PDictType_19,
|
| | |
| | | Def_PDictType_Reincarnation, # 转生
|
| | | Def_PDictType_GreatMaster, # 大师
|
| | | Def_PDictType_BloodElf, # Ѫħ
|
| | | Def_PDictType_28,
|
| | | Def_PDictType_29,
|
| | | Def_PDictType_QQ, # QQ相关
|
| | | ) = range(31)
|
| | | ) = range(28)
|
| | |
|
| | | # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
|
| | | # 新增参数TYPE 用于字典分类,默认0
|
| | |
| | | Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
|
| | | Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid
|
| | | Def_Player_Dict_Account_Type = "account_type" # account_type
|
| | | Def_Player_Dict_TencentPF = "tencentPF" # 腾讯平台来源pf
|
| | | Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
|
| | | Def_GuideStateKeyCount = 8 # 引导状态key最大个数
|
| | | Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
|
| | |
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
|
| | | Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt" # 当日无限领取礼包已领取次数
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | | Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
|
| | | Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
|
| | |
| | | Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
|
| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
|
| | | Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
|
| | | Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
|
| | | Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
|
| | | Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID)
|
| | | Def_PDict_HighLadderFightCnt = "HighLadderFightCnt" #天梯每日挑战次数记录
|
| | | Def_PDict_HighLadderAddCnt = "HighLadderAddCnt" #天梯已购买次数
|
| | | Def_PDict_HighLadder_Currency = "HighLadderCurrency" #天梯积分
|
| | | Def_PDict_HighLadder_DayRewardGot = "HighLadderDayRewardGot" #天梯每日奖励是否已领取
|
| | | Def_PDict_HighLadder_CDTime = "HighLadderCDTime" #天梯冷却时间
|
| | | Def_PDict_HighLadder_CDBeginTime = "HighLadderCDBeginTime" #天梯冷却时间计时起点
|
| | | Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD" #天梯是否进入真正挑战冷却
|
| | | Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak" #天梯连胜场次
|
| | | Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder" #天梯历史最高排名
|
| | | Def_PDict_MixLoginDayState = "PMixLoginDayState" # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
|
| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
|
| | | Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
|
| | | Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
|
| | | Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
|
| | | Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
|
| | | Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定
|
| | |
| | |
|
| | | Def_PDict_LoginClientType = "LoginClientType" # 客户端登录类型
|
| | |
|
| | | Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign" # 重新同步排行表标记
|
| | | Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard" # 合服首登同步排行榜信息
|
| | | Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记
|
| | | Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天
|
| | |
|
| | | Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
|
| | |
|
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | |
|
| | |
| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引>
|
| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
|
| | |
|
| | |
|
| | | Def_PDict_ActionItemDropTime = "ActionItemDropTime_%s" # 活动物品掉落周期控制, 记录上次掉落时间, 参数为ItemID
|
| | | Def_PDict_NPCKillCountDrop = "NPCKillDrop_%s" # NPC击杀次数掉落记录, 参数(NPCID), 击杀次数*10 + 是否已经掉落过, 只支持一次机会
|
| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID)
|
| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
|
| | |
|
| | | Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
|
| | | Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
|
| | |
| | | Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
|
| | | Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
|
| | | Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
|
| | | # 宝石
|
| | |
|
| | | Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
|
| | | #强化
|
| | | Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
|
| | | Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
|
| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
|
| | | Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
|
| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
|
| | | Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
|
| | | # 宝石
|
| | | Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
|
| | |
|
| | | # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
|
| | |
| | | #诛仙塔
|
| | | Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数
|
| | | Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数
|
| | | Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间
|
| | |
|
| | | #古神禁地
|
| | | Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
|
| | |
| | | Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
|
| | | Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
|
| | | Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
|
| | |
|
| | | #诛仙BOSS
|
| | | Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
|
| | |
| | | Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
|
| | | Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
|
| | | Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | |
| | | Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
|
| | | Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 参数(活动类型)
|
| | | Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
|
| | |
|
| | | Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s" # 合服活动奖励记录
|
| | | Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s" # 合服活动记录数值
|
| | | Def_PDict_MixServerCampaign_MailState = "MSCMailState" # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
|
| | |
|
| | | # 坐骑 Def_PDictType_Horse
|
| | | Def_PDict_Horser_LV = "Horser_LV_%d" # 坐骑等级 0代表未激活 1代表1级
|
| | |
| | | Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
|
| | | Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
|
| | |
|
| | | Def_PDict_ManorWarJoinDay = "ManorWarJoinDay" # 上次参加领地争夺战时记录的开服天数
|
| | | Def_PDict_ManorWarContinueTick = "ManorWarContinueTick" # 领地争夺战在战场总时间
|
| | | Def_PDict_ManorWarJoinAwardState = "ManorWarJoinAwardState" # 领地战参与奖励情况0-不可领,1-可领,2-已领
|
| | | Def_PDict_ManorWarDailyAwardRecord = "ManorWarDailyAwardRecord" # 领地争夺战每日奖励领取记录,按位表示
|
| | |
|
| | | # 战斗力 Def_PDictType_FightPower
|
| | | Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力
|
| | | Def_PDict_FightPower_Total = "FightPower_Total" # 总战斗力
|
| | | Def_PDict_FightPower_Horse = "FightPower_Horse" # 坐骑战斗力
|
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
|
| | |
|
| | |
|
| | | # 特惠活动 Def_PDictType_TeHuiAction
|
| | | Def_PDict_TeHui_ActionID = "%s_ID" # 玩家身上的特惠活动id,参数为GameServer同步的活动标识
|
| | | Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s" # 升阶特惠奖励记录,参数(升阶特惠类型)
|
| | | Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s" # 充值特惠奖励已领取次数,参数(规则索引,从0开始)
|
| | | Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s" # 充值特惠奖励可领取次数,参数同上
|
| | | Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s" # 充值特惠奖励累计充值钻石,参数同上
|
| | | Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s" # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold" # 充值特惠奖励总累计充值钻石
|
| | | Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum" # 上次充值特惠活动标识, 用于补发上次未领取的奖励
|
| | | Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s" # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold" # 充值排行特惠奖励总累计充值钻石
|
| | | Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold" # 消费返利总累计消费钻石
|
| | | Def_PDict_TeHui_CostAwardState = "TH_CostAwardState" # 消费奖励领取状态
|
| | | Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex" # 上次消费返利活动标识, 用于补发上次未领取的奖励
|
| | | Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s" # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold" # 消费排行特惠奖励总累计充值钻石
|
| | |
|
| | | # 每日活跃度 Def_PDictType_Activity
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | |
| | | Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
|
| | | Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
|
| | |
|
| | | # QQ相关 Def_PDictType_QQ
|
| | | Def_PDict_QQUpYellowAwardRecord = "QQUpYellowAwardRecord" # QQ成长礼包奖励是否已领取(黄钻)
|
| | | Def_PDict_QQUpBlueAwardRecord = "QQUpBlueAwardRecord" # QQ成长礼包奖励是否已领取(蓝钻)
|
| | | Def_PDict_QQNewManAwardRecord = "QQNewManAwardRecord" # QQ新手礼包奖励是否已领取
|
| | | Def_PDict_QQDayGiftAwardRecord = "QQDayGiftAwardRecord" # QQ每日礼包奖励是否已领取
|
| | | Def_PDict_QQTaskMarketRecord = "QQTaskMarketRecord_%s" # 任务集市领奖记录, 参数为任务记录编号
|
| | |
|
| | | Def_Tencent_PF_List = ["tencent", "qzone", "pengyou","qplus","qqgame","3366"] # 腾讯平台来源pf
|
| | |
|
| | | # qzone |
| | | Def_PDict_QzoneUpAwardRecord = "QzoneUpAwardRecord" # qzone成长礼包奖励是否已领取
|
| | | Def_PDict_QzoneNewManAwardRecord = "QzoneNewManRecord" # qzone新手礼包奖励是否已领取
|
| | | Def_PDict_QzoneDayAwardRecord = "QQDayGiftRecord" # qzone每日礼包奖励是否已领取
|
| | |
|
| | | # 转生 Def_PDictType_Reincarnation
|
| | | Def_PDict_Reinc_Reiki = "Reinc_Reiki" # 当前转生灵力
|
| | |
| | | #境界
|
| | | Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
|
| | | Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
|
| | | Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间
|
| | | Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒
|
| | | Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间
|
| | | Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐
|
| | |
|
| | | Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
|
| | | Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
|
| | | Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
|
| | |
|
| | | #法宝
|
| | | Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
|
| | | Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
|
| | | Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
|
| | | Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
|
| | | Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
|
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | |
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | |
| | |
|
| | | #套装
|
| | | Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
|
| | | Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
|
| | | Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
|
| | |
|
| | | #神兽
|
| | | Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
|
| | | Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
|
| | |
|
| | | #装备部位星数
|
| | | Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
|
| | |
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
|
| | |
| | | #对应 Def_Calc_AllAttrType_MAX
|
| | | ItemEffect_AttrDict = {
|
| | | #基础属性
|
| | | Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear], # 力量
|
| | | Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear], # 智力
|
| | | Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear], # 敏捷
|
| | | Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear], # 体力
|
| | | ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
|
| | |
|
| | | #战斗线性
|
| | | ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
|
| | |
| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
|
| | | AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
|
| | | AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
|
| | | AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
|
| | |
| | | AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
|
| | | AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | |
| | | ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, |
| | | TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
|
| | |
| | | TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
|
| | | TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
|
| | | TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | |
| | | TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | }
|
| | |
|
| | | # 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
|
| | | # 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
|
| | | EquipBassAttrAddInfoSet = {
|
| | | ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | }
|
| | |
|
| | | #属性线性索引
|
| | | CalcAttrIndexList = (
|
| | |
| | | #刷属性功能分类索引
|
| | | CalcAttrFuncList = (
|
| | | Def_CalcAttrFunc_RoleBase, # 角色基础 0
|
| | | Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
|
| | | Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
|
| | | Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
|
| | | Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 |
| | | Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
|
| | | Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
|
| | | Def_CalcAttrFunc_1,
|
| | | Def_CalcAttrFunc_2,
|
| | | Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
|
| | | Def_CalcAttrFunc_LingGen, # 灵根 4
|
| | | Def_CalcAttrFunc_Plus, # 装备位强化 5
|
| | | Def_CalcAttrFunc_6,
|
| | | Def_CalcAttrFunc_Stone, # 装备宝石 7
|
| | | Def_CalcAttrFunc_Suit, # 套装 8
|
| | | Def_CalcAttrFunc_8,
|
| | | Def_CalcAttrFunc_Wing, # 翅膀 9
|
| | | Def_CalcAttrFunc_Wash, # 洗练 10
|
| | | Def_CalcAttrFunc_Pet, # 灵宠 11
|
| | |
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 14
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 15
|
| | | Def_CalcAttrFunc_Rune, # 符印 16
|
| | | Def_CalcAttrFunc_Horcrux, # 魂器 17
|
| | | Def_CalcAttrFunc_17,
|
| | | Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
|
| | | Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
|
| | | Def_CalcAttrFunc_20,
|
| | | Def_CalcAttrFunc_Success, # 成就属性 21
|
| | | Def_CalcAttrFunc_VIP, # VIP属性 22
|
| | | Def_CalcAttrFunc_Stove, # 炼丹炉 23
|
| | |
| | | Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31
|
| | | Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
|
| | | Def_CalcAttrFunc_PetSign, # 宠物签到 33
|
| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
|
| | | Def_CalcAttrFunc_34,
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | |
| | | Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
|
| | | Def_CalcAttrFunc_Coat, # ʱװ41
|
| | | Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
|
| | | Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
|
| | | Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
|
| | | ) = range(45)
|
| | |
|
| | | Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 - 废弃
|
| | | Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 - 废弃
|
| | | Def_CalcAttrFunc_45,
|
| | | Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
|
| | | Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
|
| | | Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
|
| | | Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
|
| | | Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
|
| | | Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
|
| | | Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
|
| | | Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
|
| | | Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
|
| | | Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
|
| | | Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
|
| | | Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
|
| | | Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
|
| | | Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
|
| | | Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
|
| | | ) = range(61)
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
|
| | | Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
|
| | | ]
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
|
| | |
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | # Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | # Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
|
| | | ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
|
| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
|
| | | ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
|
| | | ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
|
| | |
| | | ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
|
| | | ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
|
| | | ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
|
| | | ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
|
| | | ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
|
| | | ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
|
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
|
| | | ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
|
| | | # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
|
| | | #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
|
| | | ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
|
| | | ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
|
| | | ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
|
| | | ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
|
| | | ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
|
| | | ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
|
| | | ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
|
| | | ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
|
| | | ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
|
| | | ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
|
| | | ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
|
| | | ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
|
| | | ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
|
| | | ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
|
| | | ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_BeLuckyHit, # 被会心一击触发技能 64
|
| | | TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
|
| | | TriggerType_ZhongjiZhansha, # 终极斩杀 66
|
| | | ) = range(1, 67)
|
| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
|
| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | TriggerType_4074PerValue, # 特殊效果的加成 70
|
| | | ) = range(1, 71)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | }
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
|
| | | Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
|
| | | Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
|
| | | Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
|
| | | Def_VerFix_AddPoint, # 老号属性点修复;
|
| | | Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
|
| | | Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿;
|
| | | ) = range(10)
|
| | | #(
|
| | | #
|
| | | #) = range(0)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | |
| | | Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
|
| | | Def_Cost_CrossRealmPK, # 跨服PK
|
| | | Def_Cost_LuckyTreasure, #幸运鉴宝
|
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
|
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_FinishTruck, # 完成镖车
|
| | | Def_Cost_RefreshTimeShop, # 刷新神秘商店
|
| | | Def_Cost_OpenNoble, # 开通贵族
|
| | | Def_Cost_HighLadder, # 天梯竞技场
|
| | | Def_Cost_Reincarnation, # 转生
|
| | | Def_Cost_BuyStallItem, # 购买摆摊物品
|
| | | Def_Cost_Warehouse, # 仓库
|
| | | Def_Cost_BuyItemBack, # 回购
|
| | | Def_Cost_ExchangeActionItem, # 活动物品兑换
|
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | |
| | |
|
| | | # 消费返利不处理的消费类型列表
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | | CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
|
| | | "GMSetMoney", "Warehouse"]
|
| | | "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 消费VIP不处理的消费类型列表
|
| | | CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
|
| | | "GMSetMoney", "Warehouse"]
|
| | | "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 可在跨服中消费的类型列表
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
|
| | | #内部仙玉不能用的消费类型列表
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
|
| | | # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
|
| | | # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
|
| | | # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
|
| | |
| | | Def_Cost_BourseBuy:"BourseBuy",
|
| | | Def_Cost_BourseCharge:"BourseCharge",
|
| | | Def_Cost_EquipWash:"EquipWash",
|
| | | Def_Cost_HighLadder:"HighLadder",
|
| | | Def_Cost_UseItem:"UseItem",
|
| | | Def_Cost_AddSignDay:"AddSignDay",
|
| | | Def_Cost_FBSweep:"FBSweep",
|
| | |
| | | Def_Cost_Transport:"Transport",
|
| | | Def_Cost_OffLineExp:"OffLineExp",
|
| | | Def_Cost_GameServer:"GameServer",
|
| | | Def_Cost_ExchangeActionItem:"ExchangeActionItem",
|
| | | Def_Cost_Reincarnation:"Reincarnation",
|
| | | Def_Cost_BuyStallItem:"BuyStallItem",
|
| | | Def_Cost_Trade:"Trade",
|
| | |
| | | Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
|
| | | Def_Cost_CrossRealmPK:"CrossRealmPK",
|
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | Def_GiveMoney_Warehouse, # 仓库
|
| | | Def_GiveMoney_SellPackItem, # 出售背包物品
|
| | | Def_GiveMoney_CollectNPC, # 采集NPC
|
| | | Def_GiveMoney_HighLadder, # 天梯竞技场 20
|
| | | Def_GiveMoney_20,
|
| | | Def_GiveMoney_StallItem, # 摆摊
|
| | | Def_GiveMoney_Trade, # 交易
|
| | | Def_GiveMoney_Truck, # 运镖
|
| | | Def_GiveMoney_FreeGoods, # 极品白拿
|
| | | Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
|
| | | Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
|
| | | ) = range(1000, 1000 + 27)
|
| | | Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
|
| | | Def_GiveMoney_AuctionGain, #拍卖获得利润
|
| | | ) = range(1000, 1000 + 29)
|
| | |
|
| | | Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
|
| | |
|
| | |
| | | Def_GiveMoney_Warehouse:"Warehouse",
|
| | | Def_GiveMoney_SellPackItem:"SellPackItem",
|
| | | Def_GiveMoney_CollectNPC:"CollectNPC",
|
| | | Def_GiveMoney_HighLadder:"HighLadder",
|
| | | Def_GiveMoney_StallItem:"StallItem",
|
| | | Def_GiveMoney_Trade:"Trade",
|
| | | Def_GiveMoney_Truck:"Truck",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | | Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
|
| | | Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
|
| | | Def_GiveMoney_AuctionGain:"AuctionGain",
|
| | | }
|
| | |
|
| | | ##==================================================================================================
|
| | |
| | | ItemDel_GatherSoul, # 聚魂分解
|
| | | ItemDel_CoatDecompose, # 时装分解
|
| | | ItemDel_ZhuXianDecompose, # 诛仙装备分解
|
| | | ) = range(2000, 2000 + 38)
|
| | | ItemDel_EquipStarUp, # 装备升星
|
| | | ItemDel_EquipPlusEvolve, # 装备强化进化
|
| | | ) = range(2000, 2000 + 40)
|
| | |
|
| | | # 物品扣除类型对应信息 {类型:eventName, ...}
|
| | | ItemDelTypeDict = {
|
| | |
| | | ItemDel_GatherSoul:"GatherSoul",
|
| | | ItemDel_CoatDecompose:"CoatDecompose",
|
| | | ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
|
| | | ItemDel_EquipStarUp:"EquipStarUp",
|
| | | ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
|
| | | }
|
| | |
|
| | | ##==================================================================================================
|
| | |
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | | Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
|
| | | Def_RewardType_FreeGoods, # 极品白拿10
|
| | | Def_RewardType_CostRebate, # 消费返利11
|
| | | Def_RewardType_BossReborn, # BOSS复活12
|
| | |
| | | Def_WPAct_Stone, #宝石总等级 24
|
| | | Def_WPAct_GodWeapon, #神兵总等级 25
|
| | | Def_WPAct_Rune, #穿戴某品质符印 26
|
| | | ) = range(1, 26+1)
|
| | | Def_WPAct_Pray, #祈愿 27
|
| | | ) = range(1, 27+1)
|
| | |
|
| | | #可提前完成的周狂欢活动
|
| | | AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
|