ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Guard.py
@@ -186,7 +186,7 @@
    if step == Def_EndGuard:
        itemID, giveExp = FBCommon.GetFBLineReward(GameWorld.GetMap().GetMapID(), 0)
        if itemID:
            ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
            ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
    
    # 新手本玩家退出默认关闭副本
    GameWorldProcess.CloseFB(tick)
@@ -437,7 +437,7 @@
    if isPass:
        itemID, giveExp = FBCommon.GetFBLineReward(GameWorld.GetMap().GetMapID(), 0)
        #物品改在退出副本时给
        #ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
        #ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
        if giveExp:
            PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
            overDict[FBCommon.Over_exp] = giveExp