| | |
| | | if step == Def_EndGuard:
|
| | | itemID, giveExp = FBCommon.GetFBLineReward(GameWorld.GetMap().GetMapID(), 0)
|
| | | if itemID:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
|
| | |
|
| | | # 新手本玩家退出默认关闭副本
|
| | | GameWorldProcess.CloseFB(tick)
|
| | |
| | | if isPass:
|
| | | itemID, giveExp = FBCommon.GetFBLineReward(GameWorld.GetMap().GetMapID(), 0)
|
| | | #物品改在退出副本时给
|
| | | #ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
|
| | | #ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
|
| | | if giveExp:
|
| | | PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
|
| | | overDict[FBCommon.Over_exp] = giveExp
|