ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -188,13 +188,6 @@
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
Def_Notify_WorldKey_ManorWar = 'ManorWar'               # 领地争夺活动状态
Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s'  # 领地争夺获胜战盟id,%s地图id
Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s'  # 领地争夺占领的战盟盟主id,%s地图id
Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s'  # 领地争夺活动中临时占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s'  # 领地争夺上次占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
@@ -899,12 +892,6 @@
    Def_Battle_Query     # 查询
) = range(1, 4)
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
) = range(5, 6)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3             # 翅膀
GameFuncID_Pet = 6              # 宠物,灵宠
@@ -1041,7 +1028,7 @@
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_32,              
                                Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
                                Def_UniversalGameRecType_33,
                                Def_UniversalGameRecType_34,
                                Def_UniversalGameRecType_35,
                                Def_UniversalGameRecType_36,
@@ -1142,8 +1129,7 @@
#家族相关活动类型定义
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
Def_FamActivity_Manor, # 领地争夺
) = range(2)
) = range(1)
#副本通关类型
(