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| | | Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
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| | |
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| | | Def_Notify_WorldKey_ManorWar = 'ManorWar' # 领地争夺活动状态
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| | | Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s' # 领地争夺获胜战盟id,%s地图id
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| | | Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s' # 领地争夺占领的战盟盟主id,%s地图id
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| | | Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s' # 领地争夺活动中临时占领的战盟id,%s地图id
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| | | Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id
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| | | Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
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| | | Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型
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| | | Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型
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| | |
| | | Def_Battle_Query # 查询
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| | | ) = range(1, 4)
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| | |
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| | |
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| | | #区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
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| | | (
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| | | gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
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| | | ) = range(5, 6) |
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| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
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| | | GameFuncID_Wing = 3 # 翅膀
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| | | GameFuncID_Pet = 6 # 宠物,灵宠
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| | |
| | | Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息
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| | | Def_UniversalGameRecType_31,
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| | | Def_UniversalGameRecType_32,
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| | | Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33
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| | | Def_UniversalGameRecType_33,
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| | | Def_UniversalGameRecType_34,
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| | | Def_UniversalGameRecType_35,
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| | | Def_UniversalGameRecType_36,
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| | |
| | | #家族相关活动类型定义
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| | | Def_FamActivityList = (
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| | | Def_FamActivity_War, # 战盟争霸
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| | | Def_FamActivity_Manor, # 领地争夺
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| | | ) = range(2)
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| | | ) = range(1)
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| | |
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| | | #副本通关类型
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| | | (
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