ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -552,10 +552,14 @@
        if not useSkill or useSkill.GetSkillTypeID() == 0:
            break
        
        useSkillTypeID = useSkill.GetSkillTypeID()
        # 找到可学习的技能
        learnSkillID = useSkill.GetSkillTypeID() + skillLV
        learnSkillID = useSkillTypeID + skillLV
        findSkill = GameWorld.GetGameData().GetSkillBySkillID(learnSkillID)
        if not findSkill:
            continue
        if findSkill.GetSkillTypeID() != useSkillTypeID:
            # 不是同一个技能
            continue
        learnSkillIDList.append(learnSkillID)
        
@@ -1291,6 +1295,8 @@
            # 已广播的不重复
            GameObj.SetHP(curObj, remainHP, not view)
    
    AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血")
    if view:
        #广播伤血类型
        AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType)
@@ -1305,6 +1311,7 @@
        AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick)
        return
        
    #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack
    if curObjType == IPY_GameWorld.gotNPC: