| | |
| | | import PyGameData
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| | | import EventShell
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| | | import NPCCommon
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| | | import FBHelpBattle
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| | |
|
| | | import math
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| | |
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| | |
| | |
|
| | | # 副本状态
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| | | (
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| | | FB_Step_Open, #开启
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| | | FB_Step_CallHelp, # 助战召唤
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| | | FB_Step_Prepare, #准备中
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| | | FB_Step_Fight, # 战斗中
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| | | FB_Step_PickItem, # 拾取物品中
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| | |
| | | ##---获得副本刷怪配置---
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| | | # @param None
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| | | # @return 配置信息
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| | | def __GetZMSLnpcCfg(lineID):
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | | def __GetZMSLnpcCfg(lineID, mapID=0):
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| | | if not mapID:
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | | return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
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| | |
|
| | | def GetMTFBLineStepTime(lineID=-1):
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| | |
| | | mapID = FBCommon.GetRecordMapID(mapID)
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| | | gameFB = GameWorld.GetGameFB()
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| | |
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| | | |
| | | # 设置副本公共属性的单独处理,防止队员进入后被修改
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| | | if not FBCommon.GetHadSetFBPropertyMark():
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| | | lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
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| | | FBCommon.SetFBPropertyMark(lineID)
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| | | if gameFB.GetFBStep() == FB_Step_Open:
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| | | FBCommon.SetFBStep(FB_Step_Prepare, tick)
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| | | gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
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| | | gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
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| | | gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
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| | | # if gameFB.GetFBStep() == FB_Step_Open:
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| | | # FBCommon.SetFBStep(FB_Step_Prepare, tick)
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| | | # gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
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| | | # gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
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| | | # gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
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| | | |
| | | lineID = FBCommon.GetFBPropertyMark()
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| | | GameWorld.DebugLog("ZMSL DoEnterFB lineID=%s!" % lineID, curPlayer.GetID())
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| | | # 进入消耗处理
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| | |
| | | FBCommon.SetHadDelTicket(curPlayer)
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| | | PyGameData.g_fbPickUpItemDict.pop(curPlayer.GetPlayerID(), 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
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| | | isHelpFight = False
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| | | if FBCommon.SetIsHelpFight(curPlayer):
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| | | isHelpFight = True
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| | | GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
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| | | joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
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| | | EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
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| | | # isHelpFight = False
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| | | # if FBCommon.SetIsHelpFight(curPlayer):
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| | | # isHelpFight = True
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| | | # GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
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| | | # joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
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| | | # EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
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| | | if gameFB.GetFBStep() == FB_Step_CallHelp:
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| | | FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID, lineID)
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| | | return
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| | | ZMSLCfg = GetMTFBLineStepTime()
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| | | fbStep = gameFB.GetFBStep()
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| | | if fbStep <= FB_Step_Prepare:
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| | |
| | |
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| | | __UpdZMSLFBStar(tick, True, curPlayer)
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| | | DoFBHelp(curPlayer, tick)
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| | | return
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| | |
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| | | ## 召唤助战完成
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| | | def OnCallHelpBattleOK(curPlayer, tick):
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| | | ZMSLCfg = GetMTFBLineStepTime()
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| | | FBCommon.SetFBStep(FB_Step_Prepare, tick)
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| | | notify_tick = ZMSLCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
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| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
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| | | lineID = FBCommon.GetFBPropertyMark()
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, lineID, ChConfig.CME_Log_Start) |
| | | return
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| | |
|
| | | ## 刷怪
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| | |
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
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| | | needSyncFBData = True
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| | | isInFBOnDay = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsInFBOnDay)
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| | | isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
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| | | |
| | | |
| | | if star == 5:
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| | | joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
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| | | EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s" % (lineID+1))
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| | | EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, joinType, 1)
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| | | EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
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| | | EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
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| | | |
| | | #增加助战积分
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| | | if isHelpFight:
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| | | FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
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| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
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| | | # 如果在副本中过天,则只给物品奖励,不变更过关信息
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| | | if not isInFBOnDay:
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| | | FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
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| | | addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
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| | | overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
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| | | needSyncFBData = False
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| | | else:
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| | | # 如果在副本中过天,则只给物品奖励,不变更过关信息
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| | | if not isInFBOnDay:
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| | | FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
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| | | needSyncFBData = False
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| | | else:
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
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| | |
|
| | | #=======================================================================================
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| | | # #给奖励
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| | |
| | | #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
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| | | #=======================================================================================
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| | |
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| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
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| | | # 通知结果
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
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| | | # 通知结果
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | |
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| | | if needSyncFBData:
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| | | FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
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| | |
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| | | # if not canDropPlayerList:
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| | | # FBCommon.Notify_FB_Over(curPlayer, overDict)
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| | | GameWorld.DebugLog(' overDict=%s'%overDict, curPlayer.GetID())
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| | | FBCommon.Notify_FB_Over(curPlayer, overDict)
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| | | return
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| | |
|
| | | ## 可否扫荡
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| | | def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
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| | | if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
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| | | return
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| | | # 暂写死,前两层不能扫
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| | | if lineID < 2: |
| | | GameWorld.DebugLog("前两层不能扫荡!")
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| | | return
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| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
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| | | if historyStar < 5:
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| | | GameWorld.DebugLog("没有S级不能扫荡!")
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| | | return
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| | | |
| | | return True
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| | |
|
| | | ## 助战扫荡结果
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| | | def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
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| | | #扣门票要在公共逻辑中完成
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| | | |
| | | refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
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| | | if not refreshNPCList:
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| | | return
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| | | lastNPCList = refreshNPCList[-1]
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| | | if not lastNPCList:
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| | | return
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| | | killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
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| | | GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" |
| | | % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
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| | | |
| | | star = 5
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| | | EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
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| | | |
| | | EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
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| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
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| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
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| | | |
| | | # 通知结果
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| | | overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
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| | | overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
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| | | overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | | FBCommon.Notify_FB_Over(curPlayer, overDict)
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| | | return True
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| | |
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| | | ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
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| | | # @param attacker 攻击方
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| | |
| | | npcIDList.append(npcid)
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| | | return npcIDList
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| | |
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| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
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| | | __FBNPCOnKilled(curNPC, tick)
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| | | return
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| | |
|
| | | ##玩家杀死NPC
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| | | # @param curPlayer:玩家实例
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| | | # @param curNPC:当前被杀死的NPC
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| | |
| | | # @return 返回值无意义
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| | | # @remarks 玩家主动离开副本.
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| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
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| | | __FBNPCOnKilled(curNPC, tick)
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| | | return
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| | |
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| | | def __FBNPCOnKilled(curNPC, tick):
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| | | if curNPC.GetNPCID() not in __GetAllNPCIDList():
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| | | return
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| | | gameFB = GameWorld.GetGameFB()
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| | |
| | |
|
| | | GameWorld.DebugLog("DoFB_Player_KillNPC, npcID=%s,ZMSL_FBNPCCnt=%s,needRefreshCnt=%s"
|
| | | % (curNPC.GetNPCID(), npcCnt, needRefreshCnt))
|
| | | |
| | | |
| | |
|
| | | if npcCnt <= 0 and needRefreshCnt <= 0:
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| | | GameWorld.DebugLog("本波所有怪物已被击杀!")
|
| | |
| | | return
|
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | exchangeItemID = ipyData.GetExchangeItemID()
|
| | | exchangeItemIDList = ipyData.GetExchangeItemIDList()
|
| | | if not exchangeItemIDList:
|
| | | return
|
| | | if len(exchangeItemIDList) > 1:
|
| | | jobIndex = curPlayer.GetJob() - 1
|
| | | if jobIndex < 0 or jobIndex >= len(exchangeItemIDList):
|
| | | return
|
| | | exchangeItemID = exchangeItemIDList[jobIndex]
|
| | | else:
|
| | | exchangeItemID = exchangeItemIDList[0]
|
| | | exchangeItemCount = ipyData.GetExchangeItemCount()
|
| | | exchangeItemIsBind = ipyData.GetExchangeItemIsBind()
|
| | | costItemID = ipyData.GetCostItemID()
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| | |
| | | #给物品
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| | | ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem],
|
| | | event=[ChConfig.ItemGive_TrialExchange, False, {}])
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| | | #任务
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| | | EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
|
| | |
|
| | | GameWorld.DebugLog("宗门兑换成功!exchangeID=%s,costItemID=%s,costItemCount=%s,delInfoDict=%s"
|
| | | % (exchangeID, costItemID, costItemCount, delInfoDict), playerID)
|