| | |
| | |
|
| | | # buff 影响的(攻击)行为值
|
| | | # 返回数值
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| | | def GetValueByPassiveBuffTriggerType(attacker, defender, useSkill, triggerType):
|
| | | def GetValueByPassiveBuffTriggerType(attacker, defender, useSkill, triggerType, isStopPassiveSkill=True):
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| | | attacker = FindRealAttacker(attacker)
|
| | | if not attacker:
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| | | return 0
|
| | |
|
| | | stopPassiveSkill = False # 被动技能不能再触发被动技能,但可以触发天赋技能
|
| | | if useSkill and SkillCommon.isPassiveSkill(useSkill):
|
| | | if useSkill and SkillCommon.isPassiveSkill(useSkill) and isStopPassiveSkill:
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| | | #GameWorld.DebugLog("被动技能不能再次触发被动技能")
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| | | #return 0
|
| | | if not PassPassiveLimit(useSkill):
|