hxp
2023-09-27 e6062b42c1191e9ab95e000a38276634eff0e1f1
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -358,6 +358,7 @@
def GameWorldProcessOnMinute(curMinute, tick):
    # 每整分钟触发一次
    CheckServerHasPlayerLoginAfterInitOK()
    #检查服务器正式开服
    DoCheckNewServerOpen(tick)
    #回报数据库当前在线玩家数
@@ -370,7 +371,7 @@
    #跨服PK
    CrossRealmPK.OnMinuteProcess()
    #跨服排位
    CrossChampionship.OnMinuteProcess()
    CrossChampionship.OnMinuteProcess(curMinute)
    CrossBattlefield.OnMinuteProcess()
    #处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
@@ -389,6 +390,24 @@
        
    return
def CheckServerHasPlayerLoginAfterInitOK():
    ## 检查服务器启动成功后是否有玩家正常登录
    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
    if not initGameWorldTime:
        return
    if PyGameData.g_noPlayerLoginWarningMailState:
        return
    curTime = int(time.time())
    noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警
    if curTime - initGameWorldTime < noPlayerLoginWarningTimes:
        return
    GameWorld.SendGameError("NoPlayerLogin")
    PyGameData.g_noPlayerLoginWarningMailState = 1
    return
def OnReloadConfig():
    return