ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -24,6 +24,7 @@ import GameWorldArena import ChPyNetSendPack import PlayerFBHelpBattle import GameWorldSkyTower import CrossChampionship import CrossBattlefield import PyGameDataStruct @@ -53,6 +54,9 @@ if CrossChampionship.IsChampionshipPlayer(playerID): return True if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID): return True SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1) #校验玩家等级 if playerLV < SaveDBLimitLV: