| | |
| | | #---------------------------------------------------------------------
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| | |
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| | | import GameLogic_SkyTower
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| | | import IpyGameDataPY
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| | | import GameWorld
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| | | import ChConfig
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| | | import PlayerControl
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| | |
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| | | #---------------------------------------------------------------------
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| | | #全局变量
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| | | #---------------------------------------------------------------------
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| | |
| | | # @param cmdList 参数列表
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| | | # @return None
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| | | def OnExec(curPlayer, cmdList):
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| | | if len(cmdList) != 1:
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| | | GameWorld.DebugAnswer(curPlayer, "SetSkyTower 层")
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| | | if not cmdList:
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| | | GameWorld.DebugAnswer(curPlayer, "设置过关塔层: SetSkyTower 1 层")
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| | | GameWorld.DebugAnswer(curPlayer, "填充全服过关: SetSkyTower 2 层 过关机器人数")
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| | | GameWorld.DebugAnswer(curPlayer, "重置全服奖励: SetSkyTower 3")
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| | | GameWorld.DebugAnswer(curPlayer, "重置全服过关: SetSkyTower 4")
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| | | GameWorld.DebugAnswer(curPlayer, "注: 重置全服过关需重登")
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| | | return
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| | | fbLevel = cmdList[0]
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| | | GameLogic_SkyTower.SetSkyTowerCurfloorID(curPlayer, fbLevel)
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| | | isSendGameServer = False
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| | | |
| | | cmdType = cmdList[0]
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| | | if cmdType == 1:
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| | | fbLevel = cmdList[1] if len(cmdList) > 1 else 0
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| | | GameLogic_SkyTower.SetSkyTowerCurfloorID(curPlayer, fbLevel)
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| | | GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer)
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| | | GameWorld.DebugAnswer(curPlayer, "天星塔过关数设置 floor=%s!"%fbLevel)
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| | | elif cmdType == 2:
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| | | floorID = cmdList[1] if len(cmdList) > 1 else 0
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| | | #robotCount = cmdList[2] if len(cmdList) > 2 else 1
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| | | isSendGameServer = True
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| | | ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
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| | | if not ipyDataServer:
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| | | GameWorld.DebugAnswer(curPlayer, "不存在该全服奖励层:%s" % floorID)
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| | | return
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| | | elif cmdType == 3:
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| | | __ClearServerPassFloorReward(curPlayer)
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| | | |
| | | elif cmdType == 4:
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| | | isSendGameServer = True
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| | | __ClearServerPassFloorReward(curPlayer)
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| | | |
| | | return isSendGameServer
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| | |
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| | | GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer)
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| | | GameWorld.DebugAnswer(curPlayer, "天星塔过关数设置 floor=%s!"%fbLevel)
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| | | def __ClearServerPassFloorReward(curPlayer):
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
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| | | ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
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| | | floorID = ipyDataServer.GetFloorID()
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, 0)
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| | | GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer, None, True)
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| | | return
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| | |
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