ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -27,6 +27,7 @@
import PlayerBourse
import PlayerFamily
import ShareDefine
import PyGameData
import ChConfig
import random
@@ -221,6 +222,16 @@
    return
##-------------------------------------------------------------------------------------------------
def OnGameServerInitOK():
    ## 服务器启动成功
    allAuctionItemByEndTimeList = PyDataManager.GetAuctionItemManager().allAuctionItemByEndTimeList
    # 由于服务器未启动成功时取不到正确的开服天,所以启动成功后刷新一下拍品系统回购时间
    for auctionItem in allAuctionItemByEndTimeList:
        __SetAuctionItemSysBuyTime(auctionItem)
    __SortAuctionitem()
    return
def OnLoadAuctionItemDataEx(dbData):
    ## 加载拍卖物品表时附加处理
@@ -270,9 +281,65 @@
    setattr(auctionItem, "BiddingQueryID", 0) # 当前正在竞价的玩家ID
    setattr(auctionItem, "BiddingQueryTick", 0) # 当前正在竞价的tick
    setattr(auctionItem, "EndTime", 0) # 结束竞价time值
    setattr(auctionItem, "SysBuyTime", 0) # 系统一口价时间
    
    __SetAuctionItemSysBuyTime(auctionItem)
    __SetAuctionItemEndTime(auctionItem, ipyData)
    return True
def __SetAuctionItemSysBuyTime(auctionItem):
    ## 更新系统一口价该拍品时间
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        #GameWorld.DebugLog("服务器未启动好,取不到正确的开服天,不处理拍品系统回购时间!")
        return
    #itemGUID = auctionItem.ItemGUID
    itemID = auctionItem.ItemID
    itemType = auctionItem.ItemType
    playerID = auctionItem.PlayerID
    familyID = auctionItem.FamilyID
    if not playerID and not familyID:
        #GameWorld.DebugLog("该拍品为系统上架的拍品,不设置系统一口价时间! GUID=%s,itemID=%s" % (itemGUID, itemID))
        return
    if familyID:
        #GameWorld.DebugLog("该拍品为仙盟拍品,不设置系统一口价时间! GUID=%s,itemID=%s,familyID=%s" % (itemGUID, itemID, familyID))
        return
    # 注意: 因为GameServer没传是否套装,所以暂时按策划的ID规则来处理,最后一位代表是否套装
    if itemID % 10 == 1:
        #GameWorld.DebugLog("该拍品为套装拍品,不设置系统一口价时间! itemID=%s" % (itemID))
        return
    if auctionItem.BidderID:
        #GameWorld.DebugLog("该拍品已经有人竞价,不设置系统一口价时间! itemID=%s,bidderID=%s" % (itemID, auctionItem.BidderID))
        return
    canSysBuyItemTypeList = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 2)
    if itemType not in canSysBuyItemTypeList:
        #GameWorld.DebugLog("该拍品类型不可被系统一口价,不设置系统一口价时间! itemID=%s,itemType=%s" % (itemID, itemType))
        return
    sysBuyTimeRange = {}
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    oscDaySysBuyTimeRangeDict = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 1, {})
    openServerDayList = oscDaySysBuyTimeRangeDict.keys()
    openServerDayList.sort()
    for oscDay in openServerDayList:
        if openServerDay <= oscDay:
            sysBuyTimeRange = oscDaySysBuyTimeRangeDict[oscDay]
            break
    if len(sysBuyTimeRange) != 2:
        #GameWorld.DebugLog("该开服天没有配置系统中间商回购支持! openServerDay=%s, %s" % (openServerDay, oscDaySysBuyTimeRangeDict))
        return
    randMinutes = random.randint(sysBuyTimeRange[0], sysBuyTimeRange[1])
    addTimeStr = auctionItem.AddTime
    addTime = GameWorld.ChangeTimeStrToNum(addTimeStr)
    auctionItem.SysBuyTime = addTime + randMinutes * 60
    pyAuctionItemMgr = PyDataManager.GetAuctionItemManager()
    pyAuctionItemMgr.sysBuyoutItemByTimeList.append(auctionItem)
    #GameWorld.DebugLog("更新拍品系统一口价时间: GUID=%s,itemID=%s,addTime=%s(%s),openServerDay=%s,randMinutes=%s(%s),sysBuyTime=%s"
    #                   % (itemGUID, itemID, addTime, addTimeStr, openServerDay, randMinutes, sysBuyTimeRange, auctionItem.SysBuyTime))
    return
def __SetAuctionItemEndTime(auctionItem, ipyData):
    ## 更新拍品结束竞价time值
@@ -470,6 +537,9 @@
def OnAuctionItemTimeProcess(curTime, tick):
    ## 拍卖行拍品定时处理,每秒触发一次
    __DoSysBuyoutItemByTime(curTime)
    allAuctionItemByEndTimeList = PyDataManager.GetAuctionItemManager().allAuctionItemByEndTimeList
    if not allAuctionItemByEndTimeList:
        return
@@ -497,6 +567,88 @@
    __EndAuctionItem(endItemList, "ByTime")
    __MoveFamilyAuctionItemToWorld(moveToWorldItemList)
    return
def __DoSysBuyoutItemByTime(curTime):
    ## 系统一口价拍品
    sysBuyoutItemByTimeList = PyDataManager.GetAuctionItemManager().sysBuyoutItemByTimeList
    if not sysBuyoutItemByTimeList:
        return
    sysAuctionItemList = []
    color = 4 # 固定橙色
    isSuit = 0 # 固定非套装
    star = 0 # 固定0星
    endItemList = [] # 结束竞价的拍品列表
    doCount = len(sysBuyoutItemByTimeList)
    while doCount > 0 and sysBuyoutItemByTimeList:
        doCount -= 1
        auctionItem = sysBuyoutItemByTimeList[0]
        if curTime <= auctionItem.SysBuyTime:
            break
        sysBuyoutItemByTimeList.pop(0)
        if auctionItem.BidderPrice or auctionItem.BidderID:
            continue
        classLV = auctionItem.ItemClassLV
        if not classLV:
            continue
        itemID = auctionItem.ItemID
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        if not ipyData:
            continue
        buyoutPrice = ipyData.GetBuyoutPrice()
        if not buyoutPrice:
            continue
        buyoutPrice *= auctionItem.Count
        auctionItem.BidderPrice = buyoutPrice # 没人竞价的系统直接一口价回收
        endItemList.append(auctionItem)
        # 生成系统补上架的装备信息
        randPlaceList = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 4)
        if not randPlaceList:
            curPlace = itemID % 1000 / 10 # 倒数2、3位代表部位
            placeList = [curPlace]
        else:
            placeList = randPlaceList
        totalPlayerCount = 0
        jobWeightList = []
        openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
        for job in openJobList:
            jobPlayerCount = len(PyGameData.g_onedayJobPlayerLoginoffTimeDict.get(job, {}))
            totalPlayerCount += jobPlayerCount
            jobWeightList.append([jobPlayerCount, job])
            GameWorld.DebugLog("职业人数: job=%s,count=%s" % (job, jobPlayerCount))
        maxJobPer = IpyGameDataPY.GetFuncCfg("AuctionItemSystem", 3) # 单职业最大百分比
        if maxJobPer and maxJobPer < 100 and totalPlayerCount:
            minJobPer = 100 - maxJobPer # 单职业至少百分比
            for jobWeightInfo in jobWeightList:
                jobPlayerCount = jobWeightInfo[0]
                jobPer = int(jobPlayerCount * 100.0 / totalPlayerCount)
                jobPer = min(max(minJobPer, jobPer), maxJobPer)
                jobWeightInfo[0] = jobPer
        GameWorld.DebugLog("随机上架职业装备比重: jobWeightList=%s" % jobWeightList)
        job = GameWorld.GetResultByWeightList(jobWeightList)
        itemJobList = [job] if job != None else openJobList
        sysAuctionItemList.append([classLV, color, placeList, isSuit, star, itemJobList])
    if not endItemList:
        return
    __EndAuctionItem(endItemList, "SysBuyout")
    # 系统回收拍品后立即按规则补上架拍品
    if sysAuctionItemList:
        DoAddSystemAuctionItem(sysAuctionItemList)
    return
def __MoveFamilyAuctionItemToWorld(auctionItemList):
    ## 仙盟拍品转移到全服
@@ -569,6 +721,7 @@
    if isSortWorldItem:
        auctionItemMgr.worldAuctionItemList.sort(key=operator.attrgetter("Sortpriority", "AddTime"))
        auctionItemMgr.worldAuctionItemQueryDict = {} # 重置全服拍品条件查询,下次有玩家查询时再重新刷新
        auctionItemMgr.sysBuyoutItemByTimeList.sort(key=operator.attrgetter("SysBuyTime"))
    return
def __EndAuctionItem(endItemList, endEvent):
@@ -593,15 +746,16 @@
        bidderPrice = auctionItem.BidderPrice # 当前竞价,有人竞价的话代表竞拍成功
        endType = ""
        # 有人竞价,成交
        if bidderID and bidderPrice:
        if bidderPrice:
            endType = "OK"
            
            # 竞拍成功邮件,发放物品
            paramList = [bidderPrice]
            detail = {"ItemGUID":itemGUID}
            addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
            PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
            AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
            if bidderID:
                paramList = [bidderPrice]
                detail = {"ItemGUID":itemGUID}
                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
                PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
                AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
            
            # 拍卖成功收益,都以玩家收益向上取整
            if familyID and auctionItem.FamilyPlayerIDInfo:
@@ -686,6 +840,9 @@
            if auctionItem in familyItemList:
                familyItemList.remove(auctionItem)
                
        if auctionItem in auctionItemMgr.sysBuyoutItemByTimeList:
            auctionItemMgr.sysBuyoutItemByTimeList.remove(auctionItem)
        for nowBiddingItemList in auctionItemMgr.nowBiddingAuctionItemDict.values():
            if auctionItem in nowBiddingItemList:
                nowBiddingItemList.remove(auctionItem)
@@ -1077,6 +1234,10 @@
    GameWorld.DebugLog("玩家竞价拍品: itemGUID=%s,itemID=%s,isBuyout=%s,lastBidderID=%s,lastBidderPrice=%s,bidderIDInfo=%s" 
                       % (itemGUID, itemID, isBuyout, lastBidderID, lastBidderPrice, auctionItem.BidderIDInfo), playerID)
    
    if auctionItem in auctionItemMgr.sysBuyoutItemByTimeList:
        auctionItemMgr.sysBuyoutItemByTimeList.remove(auctionItem)
        #GameWorld.DebugLog("拍品有人竞价了,移除系统一口价拍品列表!")
    if isBuyout:        
        __EndAuctionItem([auctionItem], "Buyout")
    else:
@@ -1152,9 +1313,12 @@
    for i, auctionItem in enumerate(allAuctionItemByEndTimeList):
        GameWorld.DebugLog("    i=%s, %s" % (i, __GetAuctionItemDRDict(auctionItem)))
        
    GameWorld.DebugLog("AllDict总拍品数: =%s" % len(auctionItemMgr.allAuctionItemDict))
    GameWorld.DebugLog("AllDict总拍品数: %s" % len(auctionItemMgr.allAuctionItemDict))
    
    GameWorld.DebugLog("全服拍品个数: =%s" % len(auctionItemMgr.worldAuctionItemList))
    GameWorld.DebugLog("全服拍品个数: %s" % len(auctionItemMgr.worldAuctionItemList))
    GameWorld.DebugLog("系统一口价拍品个数: %s" % len(auctionItemMgr.sysBuyoutItemByTimeList))
    for familyID, familyItemList in auctionItemMgr.familyAuctionItemDict.items():
        GameWorld.DebugLog("仙盟拍品个数: familyID=%s, %s" % (familyID, len(familyItemList)))
        
@@ -1545,6 +1709,7 @@
def DoAddSystemAuctionItem(sysAuctionItemList):
    ''' 上架系统拍品
    @param sysAuctionItemList: [物品ID, [阶,颜色,[部位, ...],是否套装,星级,[可选参数职业, ...]], ...]
    '''
    mapID = ChConfig.Def_FBMapID_MainCity
    GameWorld.Log("发送地图上架系统拍品: mapID=%s, %s" % (mapID, sysAuctionItemList))